QSGDynamicTextureclass serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO’s. 更多 …
To update the content of the texture, call
updateTexture()explicitly. Simply callingbind()will not update the texture.注意
All classes with QSG prefix should be used solely on the scene graph’s rendering thread. See 场景图形和渲染 了解更多信息。
QSGDynamicTexture
¶
PySide2.QtQuick.QSGDynamicTexture.
updateTexture
(
)
¶
bool
Call this function to explicitly update the dynamic texture.
The function returns true if the texture was changed as a resul of the update; otherwise returns false.
注意
This function is typically called from
updatePaintNode()
or
preprocess()
, meaning during the
synchronization
或
node
preprocessing
phases of the scenegraph. Calling it at other times is discouraged and can lead to unexpected behavior.