QSGClipNodeclass implements the clipping functionality in the scene graph. 更多 …
def
clipRect
()
def
isRectangular
()
def
setClipRect
(arg__1)
def
setIsRectangular
(rectHint)
Clipping applies to the node’s subtree and can be nested. Multiple clip nodes will be accumulated by intersecting all their geometries. The accumulation happens as part of the rendering.
Clip nodes must have a geometry before they can be added to the scene graph.
Clipping is usually implemented by using the stencil buffer.
注意
All classes with QSG prefix should be used solely on the scene graph’s rendering thread. See 场景图形和渲染 了解更多信息。
QSGClipNode
¶
创建新
QSGClipNode
without a geometry.
The clip node must have a geometry before it can be added to the scene graph.
PySide2.QtQuick.QSGClipNode.
clipRect
(
)
¶
QRectF
Returns the clip rect of this node.
另请参阅
PySide2.QtQuick.QSGClipNode.
isRectangular
(
)
¶
bool
Returns if this clip node has a rectangular clip.
另请参阅
PySide2.QtQuick.QSGClipNode.
setClipRect
(
arg__1
)
¶
arg__1
–
QRectF
Sets the clip rect of this clip node to
rect
.
When a rectangular clip is set in combination with
setIsRectangular
the renderer may in some cases use a more optimal clip method.
另请参阅
PySide2.QtQuick.QSGClipNode.
setIsRectangular
(
rectHint
)
¶
rectHint
–
bool
Sets whether this clip node has a rectangular clip to
rectHint
.
This is an optimization hint which means that the renderer can use scissoring instead of stencil, which is significantly faster.
When this hint is set and it is applicable, the clip region will be generated from
clipRect()
而不是
geometry()
.
默认情况下此特性为
false
.
另请参阅