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QSGTexture

QSGTexture class is a baseclass for textures used in the scene graph. 更多

Inheritance diagram of PySide2.QtQuick.QSGTexture

继承者: QSGDynamicTexture

详细描述

Users can freely implement their own texture classes to support arbitrary input textures, such as YUV video frames or 8 bit alpha masks. The scene graph backend provides a default implementation of normal color textures. As the implementation of these may be hardware specific, they are constructed via the factory function createTextureFromImage() .

The texture is a wrapper around an OpenGL texture, which texture id is given by textureId() and which size in pixels is given by textureSize() . hasAlphaChannel() reports if the texture contains opacity values and hasMipmaps() reports if the texture contains mipmap levels.

To use a texture, call the bind() function. The texture parameters specifying how the texture is bound, can be specified with setMipmapFiltering() , setFiltering() , setHorizontalWrapMode() and setVerticalWrapMode() . The texture will internally try to store these values to minimize the OpenGL state changes when the texture is bound.

Texture Atlasses

Some scene graph backends use texture atlasses, grouping multiple small textures into one large texture. If this is the case, the function isAtlasTexture() will return true. Atlasses are used to aid the rendering algorithm to do better sorting which increases performance. The location of the texture inside the atlas is given with the normalizedTextureSubRect() 函数。

If the texture is used in such a way that atlas is not preferable, the function removedFromAtlas() can be used to extract a non-atlassed copy.

注意

All classes with QSG prefix should be used solely on the scene graph’s rendering thread. See 场景图形和渲染 了解更多信息。

另请参阅

场景图形 - 渲染 FBO (帧缓冲对象) Scene Graph - Rendering FBOs in a thread

class QSGTexture

构造 QSGTexture 基类。

PySide2.QtQuick.QSGTexture. WrapMode

Specifies how the texture should treat texture coordinates.

常量

描述

QSGTexture.Repeat

Only the fractional part of the texture coordinate is used, causing values above 1 and below 0 to repeat.

QSGTexture.ClampToEdge

Values above 1 are clamped to 1 and values below 0 are clamped to 0.

QSGTexture.MirroredRepeat

When the texture coordinate is even, only the fractional part is used. When odd, the texture coordinate is set to 1 - fractional part . This value has been introduced in Qt 5.10.

PySide2.QtQuick.QSGTexture. 过滤

Specifies how sampling of texels should filter when texture coordinates are not pixel aligned.

常量

描述

QSGTexture.None

No filtering should occur. This value is only used together with setMipmapFiltering() .

QSGTexture.Nearest

Sampling returns the nearest texel.

QSGTexture.Linear

Sampling returns a linear interpolation of the neighboring texels.

PySide2.QtQuick.QSGTexture. AnisotropyLevel

Specifies the anisotropic filtering level to be used when the texture is not screen aligned.

常量

描述

QSGTexture.AnisotropyNone

No anisotropic filtering.

QSGTexture.Anisotropy2x

2x anisotropic filtering.

QSGTexture.Anisotropy4x

4x anisotropic filtering.

QSGTexture.Anisotropy8x

8x anisotropic filtering.

QSGTexture.Anisotropy16x

16x anisotropic filtering.

New in version 5.9.

PySide2.QtQuick.QSGTexture. anisotropyLevel ( )
返回类型

AnisotropyLevel

Returns the anisotropy level in use for filtering this texture.

PySide2.QtQuick.QSGTexture. bind ( )

Call this function to bind this texture to the current texture target.

Binding a texture may also include uploading the texture data from a previously set QImage .

警告

This function should only be called when running with the direct OpenGL rendering path.

警告

This function can only be called from the rendering thread.

PySide2.QtQuick.QSGTexture. comparisonKey ( )
返回类型

int

Returns a key suitable for comparing textures. Typically used in compare() implementations.

Just comparing QSGTexture pointers is not always sufficient because two QSGTexture instances that refer to the same native texture object underneath should also be considered equal. Hence this function.

注意

不像 textureId() , implementations of this function are not expected to and should not create any graphics resources (so texture objects) in case there is none yet.

A QSGTexture that does not have a native texture object underneath is typically not equal to any other QSGTexture . There are exceptions to this, in particular when atlasing is used (where multiple textures share the same atlas texture under the hood), that is then up to the subclass implementations to deal with as appropriate.

警告

This function can only be called from the rendering thread.

PySide2.QtQuick.QSGTexture. convertToNormalizedSourceRect ( rect )
参数

rect QRectF

返回类型

QRectF

返回 rect converted to normalized coordinates.

PySide2.QtQuick.QSGTexture. filtering ( )
返回类型

过滤

Returns the sampling mode to be used for this texture.

另请参阅

setFiltering()

PySide2.QtQuick.QSGTexture. hasAlphaChannel ( )
返回类型

bool

Returns true if the texture data contains an alpha channel.

PySide2.QtQuick.QSGTexture. hasMipmaps ( )
返回类型

bool

Returns true if the texture data contains mipmap levels.

PySide2.QtQuick.QSGTexture. horizontalWrapMode ( )
返回类型

WrapMode

Returns the horizontal wrap mode to be used for this texture.

PySide2.QtQuick.QSGTexture. isAtlasTexture ( )
返回类型

bool

Returns weither this texture is part of an atlas or not.

The default implementation returns false.

PySide2.QtQuick.QSGTexture. mipmapFiltering ( )
返回类型

过滤

Returns whether mipmapping should be used when sampling from this texture.

PySide2.QtQuick.QSGTexture. normalizedTextureSubRect ( )
返回类型

QRectF

Returns the rectangle inside textureSize() that this texture represents in normalized coordinates.

The default implementation returns a rect at position (0, 0) with width and height of 1.

PySide2.QtQuick.QSGTexture. removedFromAtlas ( )
返回类型

QSGTexture

This function returns a copy of the current texture which is removed from its atlas.

The current texture remains unchanged, so texture coordinates do not need to be updated.

Removing a texture from an atlas is primarily useful when passing it to a shader that operates on the texture coordinates 0-1 instead of the texture subrect inside the atlas.

If the texture is not part of a texture atlas, this function returns 0.

Implementations of this function are recommended to return the same instance for multiple calls to limit memory usage.

警告

This function can only be called from the rendering thread.

PySide2.QtQuick.QSGTexture. setAnisotropyLevel ( level )
参数

level AnisotropyLevel

Sets the level of anisotropic filtering to be used for the upcoming bind() call to level 。默认值为 AnisotropyNone , which means no anisotropic filtering is enabled.

另请参阅

anisotropyLevel()

PySide2.QtQuick.QSGTexture. setFiltering ( filter )
参数

filter 过滤

Sets the sampling mode to be used for the upcoming bind() call to filter .

另请参阅

filtering()

PySide2.QtQuick.QSGTexture. setHorizontalWrapMode ( hwrap )
参数

hwrap WrapMode

Sets the horizontal wrap mode to be used for the upcoming bind() call to hwrap

PySide2.QtQuick.QSGTexture. setMipmapFiltering ( filter )
参数

filter 过滤

Sets the mipmap sampling mode to be used for the upcoming bind() call to filter .

Setting the mipmap filtering has no effect it the texture does not have mipmaps.

PySide2.QtQuick.QSGTexture. setVerticalWrapMode ( vwrap )
参数

vwrap WrapMode

Sets the vertical wrap mode to be used for the upcoming bind() call to vwrap

PySide2.QtQuick.QSGTexture. textureId ( )
返回类型

int

Returns the OpenGL texture id for this texture.

The default value is 0, indicating that it is an invalid texture id.

The function should at all times return the correct texture id.

警告

This function can only be called from the rendering thread.

PySide2.QtQuick.QSGTexture. textureSize ( )
返回类型

QSize

Returns the size of the texture.

PySide2.QtQuick.QSGTexture. updateBindOptions ( [ force=false ] )
参数

force bool

Update the texture state to match the filtering, mipmap and wrap options currently set.

force is true, all properties will be updated regardless of weither they have changed or not.

PySide2.QtQuick.QSGTexture. verticalWrapMode ( )
返回类型

WrapMode

Returns the vertical wrap mode to be used for this texture.