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QGLBuffer

QGLBuffer class provides functions for creating and managing GL buffer objects. 更多

Inheritance diagram of PySide2.QtOpenGL.QGLBuffer

New in version 4.7.

概要

函数

静态函数

详细描述

Buffer objects are created in the GL server so that the client application can avoid uploading vertices, indices, texture image data, etc every time they are needed.

QGLBuffer objects can be copied around as a reference to the underlying GL buffer object:

QGLBuffer buffer1(QGLBuffer::IndexBuffer);
buffer1.create();
QGLBuffer buffer2 = buffer1;
											

QGLBuffer performs a shallow copy when objects are copied in this manner, but does not implement copy-on-write semantics. The original object will be affected whenever the copy is modified.

注意

This class has been deprecated in favor of QOpenGLBuffer .

class QGLBuffer

QGLBuffer(type)

QGLBuffer(other)

param type

Type

param other

QGLBuffer

Constructs a new buffer object of type VertexBuffer .

Note: this constructor just creates the QGLBuffer instance. The actual buffer object in the GL server is not created until create() 被调用。

另请参阅

create()

Constructs a new buffer object of type .

Note: this constructor just creates the QGLBuffer instance. The actual buffer object in the GL server is not created until create() 被调用。

另请参阅

create()

PySide2.QtOpenGL.QGLBuffer. Type

This enum defines the type of GL buffer object to create with QGLBuffer .

常量

描述

QGLBuffer.VertexBuffer

Vertex buffer object for use when specifying vertex arrays.

QGLBuffer.IndexBuffer

Index buffer object for use with glDrawElements() .

QGLBuffer.PixelPackBuffer

Pixel pack buffer object for reading pixel data from the GL server (for example, with glReadPixels() ). Not supported under OpenGL/ES.

QGLBuffer.PixelUnpackBuffer

Pixel unpack buffer object for writing pixel data to the GL server (for example, with glTexImage2D() ). Not supported under OpenGL/ES.

New in version 4.7.

PySide2.QtOpenGL.QGLBuffer. UsagePattern

This enum defines the usage pattern of a QGLBuffer 对象。

常量

描述

QGLBuffer.StreamDraw

The data will be set once and used a few times for drawing operations. Under OpenGL/ES 1.1 this is identical to .

QGLBuffer.StreamRead

The data will be set once and used a few times for reading data back from the GL server. Not supported under OpenGL/ES.

QGLBuffer.StreamCopy

The data will be set once and used a few times for reading data back from the GL server for use in further drawing operations. Not supported under OpenGL/ES.

QGLBuffer.StaticDraw

The data will be set once and used many times for drawing operations.

QGLBuffer.StaticRead

The data will be set once and used many times for reading data back from the GL server. Not supported under OpenGL/ES.

QGLBuffer.StaticCopy

The data will be set once and used many times for reading data back from the GL server for use in further drawing operations. Not supported under OpenGL/ES.

QGLBuffer.DynamicDraw

The data will be modified repeatedly and used many times for drawing operations.

QGLBuffer.DynamicRead

The data will be modified repeatedly and used many times for reading data back from the GL server. Not supported under OpenGL/ES.

QGLBuffer.DynamicCopy

The data will be modified repeatedly and used many times for reading data back from the GL server for use in further drawing operations. Not supported under OpenGL/ES.

New in version 4.7.

PySide2.QtOpenGL.QGLBuffer. Access

This enum defines the access mode for map() .

常量

描述

QGLBuffer.ReadOnly

The buffer will be mapped for reading only.

QGLBuffer.WriteOnly

The buffer will be mapped for writing only.

QGLBuffer.ReadWrite

The buffer will be mapped for reading and writing.

New in version 4.7.

PySide2.QtOpenGL.QGLBuffer. allocate ( data [ , count=-1 ] )
参数
  • data void

  • count int

Allocates count bytes of space to the buffer, initialized to the contents of data . Any previous contents will be removed.

It is assumed that create() has been called on this buffer and that it has been bound to the current context.

PySide2.QtOpenGL.QGLBuffer. allocate ( count )
参数

count int

这是重载函数。

Allocates count bytes of space to the buffer. Any previous contents will be removed.

It is assumed that create() has been called on this buffer and that it has been bound to the current context.

PySide2.QtOpenGL.QGLBuffer. bind ( )
返回类型

bool

Binds the buffer associated with this object to the current GL context. Returns false if binding was not possible, usually because type() is not supported on this GL implementation.

The buffer must be bound to the same QGLContext current when create() was called, or to another QGLContext that is sharing with it. Otherwise, false will be returned from this function.

PySide2.QtOpenGL.QGLBuffer. bufferId ( )
返回类型

GLuint

Returns the GL identifier associated with this buffer; zero if the buffer has not been created.

另请参阅

isCreated()

PySide2.QtOpenGL.QGLBuffer. create ( )
返回类型

bool

Creates the buffer object in the GL server. Returns true if the object was created; false otherwise.

This function must be called with a current QGLContext . The buffer will be bound to and can only be used in that context (or any other context that is shared with it).

This function will return false if the GL implementation does not support buffers, or there is no current QGLContext .

PySide2.QtOpenGL.QGLBuffer. destroy ( )

Destroys this buffer object, including the storage being used in the GL server. All references to the buffer will become invalid.

PySide2.QtOpenGL.QGLBuffer. isCreated ( )
返回类型

bool

返回 true if this buffer has been created; false otherwise.

PySide2.QtOpenGL.QGLBuffer. map ( access )
参数

access Access

返回类型

void

Maps the contents of this buffer into the application’s memory space and returns a pointer to it. Returns null if memory mapping is not possible. The access parameter indicates the type of access to be performed.

It is assumed that create() has been called on this buffer and that it has been bound to the current context.

This function is only supported under OpenGL/ES if the GL_OES_mapbuffer extension is present.

PySide2.QtOpenGL.QGLBuffer. read ( offset , count )
参数
  • offset int

  • count int

返回类型

(retval, data)

读取 count bytes in this buffer starting at offset into data 。返回 true on success; false if reading from the buffer is not supported. Buffer reading is not supported under OpenGL/ES.

It is assumed that this buffer has been bound to the current context.

另请参阅

write() bind()

PySide2.QtOpenGL.QGLBuffer. release ( )

Releases the buffer associated with this object from the current GL context.

This function must be called with the same QGLContext current as when bind() was called on the buffer.

另请参阅

bind()

static PySide2.QtOpenGL.QGLBuffer. release ( type )
参数

type Type

Releases the buffer associated with type in the current QGLContext .

This function is a direct call to glBindBuffer(type, 0) for use when the caller does not know which QGLBuffer has been bound to the context but wants to make sure that it is released.

QGLBuffer::release(QGLBuffer::VertexBuffer);
											
PySide2.QtOpenGL.QGLBuffer. setUsagePattern ( value )
参数

value UsagePattern

Sets the usage pattern for this buffer object to value . This function must be called before allocate() or write() .

PySide2.QtOpenGL.QGLBuffer. size ( )
返回类型

int

Returns the size of the data in this buffer, for reading operations. Returns -1 if fetching the buffer size is not supported, or the buffer has not been created.

It is assumed that this buffer has been bound to the current context.

PySide2.QtOpenGL.QGLBuffer. type ( )
返回类型

Type

Returns the type of buffer represented by this object.

PySide2.QtOpenGL.QGLBuffer. unmap ( )
返回类型

bool

Unmaps the buffer after it was mapped into the application’s memory space with a previous call to map() 。返回 true if the unmap succeeded; false otherwise.

It is assumed that this buffer has been bound to the current context, and that it was previously mapped with map() .

This function is only supported under OpenGL/ES if the GL_OES_mapbuffer extension is present.

另请参阅

map()

PySide2.QtOpenGL.QGLBuffer. usagePattern ( )
返回类型

UsagePattern

Returns the usage pattern for this buffer object. The default value is StaticDraw .

另请参阅

setUsagePattern()

PySide2.QtOpenGL.QGLBuffer. write ( offset , data [ , count=-1 ] )
参数
  • offset int

  • data void

  • count int

Replaces the count bytes of this buffer starting at offset with the contents of data . Any other bytes in the buffer will be left unmodified.

It is assumed that create() has been called on this buffer and that it has been bound to the current context.