The QGL namespace specifies miscellaneous identifiers used in the Qt OpenGL module. 更多 …
PySide2.QtOpenGL.QGL.
FormatOption
¶
This enum specifies the format options that can be used to configure an OpenGL context. These are set using
setOption()
.
|
常量 |
描述 |
|---|---|
|
QGL.DoubleBuffer |
Specifies the use of double buffering. |
|
QGL.DepthBuffer |
Enables the use of a depth buffer. |
|
QGL.Rgba |
Specifies that the context should use RGBA as its pixel format. |
|
QGL.AlphaChannel |
Enables the use of an alpha channel. |
|
QGL.AccumBuffer |
Enables the use of an accumulation buffer. |
|
QGL.StencilBuffer |
Enables the use of a stencil buffer. |
|
QGL.StereoBuffers |
Enables the use of a stereo buffers for use with visualization hardware. |
|
QGL.DirectRendering |
Specifies that the context is used for direct rendering to a display. |
|
QGL.HasOverlay |
Enables the use of an overlay. |
|
QGL.SampleBuffers |
Enables the use of sample buffers. |
|
QGL.DeprecatedFunctions |
Enables the use of deprecated functionality for OpenGL 3.x contexts. A context with deprecated functionality enabled is called a full context in the OpenGL specification. |
|
QGL.SingleBuffer |
Specifies the use of a single buffer, as opposed to double buffers. |
|
QGL.NoDepthBuffer |
Disables the use of a depth buffer. |
|
QGL.ColorIndex |
Specifies that the context should use a color index as its pixel format. |
|
QGL.NoAlphaChannel |
Disables the use of an alpha channel. |
|
QGL.NoAccumBuffer |
Disables the use of an accumulation buffer. |
|
QGL.NoStencilBuffer |
Disables the use of a stencil buffer. |
|
QGL.NoStereoBuffers |
Disables the use of stereo buffers. |
|
QGL.IndirectRendering |
Specifies that the context is used for indirect rendering to a buffer. |
|
QGL.NoOverlay |
Disables the use of an overlay. |
|
QGL.NoSampleBuffers |
Disables the use of sample buffers. |
|
QGL.NoDeprecatedFunctions |
Disables the use of deprecated functionality for OpenGL 3.x contexts. A context with deprecated functionality disabled is called a forward compatible context in the OpenGL specification. |