QOpenGLBufferclass provides functions for creating and managing OpenGL buffer objects. 更多 …
New in version 5.0.
def
allocate
(count)
def
allocate
(data, count)
def
bind
()
def
bufferId
()
def
create
()
def
destroy
()
def
isCreated
()
def
map
(access)
def
mapRange
(offset, count, access)
def
read
(offset, data, count)
def
release
()
def
setUsagePattern
(value)
def
size
()
def
type
()
def
unmap
()
def
usagePattern
()
def
write
(offset, data, count)
Buffer objects are created in the OpenGL server so that the client application can avoid uploading vertices, indices, texture image data, etc every time they are needed.
QOpenGLBufferobjects can be copied around as a reference to the underlying OpenGL buffer object:QOpenGLBuffer buffer1(QOpenGLBuffer::IndexBuffer); buffer1.create(); QOpenGLBuffer buffer2 = buffer1;
QOpenGLBufferperforms a shallow copy when objects are copied in this manner, but does not implement copy-on-write semantics. The original object will be affected whenever the copy is modified.
QOpenGLBuffer
¶
QOpenGLBuffer(type)
QOpenGLBuffer(other)
- param type
Type- param other
Constructs a new buffer object of type
VertexBuffer
.
Note: this constructor just creates the
QOpenGLBuffer
instance. The actual buffer object in the OpenGL server is not created until
create()
被调用。
另请参阅
Constructs a new buffer object of
type
.
Note: this constructor just creates the
QOpenGLBuffer
instance. The actual buffer object in the OpenGL server is not created until
create()
被调用。
另请参阅
PySide2.QtGui.QOpenGLBuffer.
Type
¶
This enum defines the type of OpenGL buffer object to create with
QOpenGLBuffer
.
|
常量 |
描述 |
|---|---|
|
QOpenGLBuffer.VertexBuffer |
Vertex buffer object for use when specifying vertex arrays. |
|
QOpenGLBuffer.IndexBuffer |
Index buffer object for use with
|
|
QOpenGLBuffer.PixelPackBuffer |
Pixel pack buffer object for reading pixel data from the OpenGL server (for example, with
|
|
QOpenGLBuffer.PixelUnpackBuffer |
Pixel unpack buffer object for writing pixel data to the OpenGL server (for example, with
|
PySide2.QtGui.QOpenGLBuffer.
UsagePattern
¶
This enum defines the usage pattern of a
QOpenGLBuffer
对象。
|
常量 |
描述 |
|---|---|
|
QOpenGLBuffer.StreamDraw |
The data will be set once and used a few times for drawing operations. Under OpenGL/ES 1.1 this is identical to . |
|
QOpenGLBuffer.StreamRead |
The data will be set once and used a few times for reading data back from the OpenGL server. Not supported under OpenGL/ES. |
|
QOpenGLBuffer.StreamCopy |
The data will be set once and used a few times for reading data back from the OpenGL server for use in further drawing operations. Not supported under OpenGL/ES. |
|
QOpenGLBuffer.StaticDraw |
The data will be set once and used many times for drawing operations. |
|
QOpenGLBuffer.StaticRead |
The data will be set once and used many times for reading data back from the OpenGL server. Not supported under OpenGL/ES. |
|
QOpenGLBuffer.StaticCopy |
The data will be set once and used many times for reading data back from the OpenGL server for use in further drawing operations. Not supported under OpenGL/ES. |
|
QOpenGLBuffer.DynamicDraw |
The data will be modified repeatedly and used many times for drawing operations. |
|
QOpenGLBuffer.DynamicRead |
The data will be modified repeatedly and used many times for reading data back from the OpenGL server. Not supported under OpenGL/ES. |
|
QOpenGLBuffer.DynamicCopy |
The data will be modified repeatedly and used many times for reading data back from the OpenGL server for use in further drawing operations. Not supported under OpenGL/ES. |
PySide2.QtGui.QOpenGLBuffer.
Access
¶
This enum defines the access mode for
map()
.
|
常量 |
描述 |
|---|---|
|
QOpenGLBuffer.ReadOnly |
The buffer will be mapped for reading only. |
|
QOpenGLBuffer.WriteOnly |
The buffer will be mapped for writing only. |
|
QOpenGLBuffer.ReadWrite |
The buffer will be mapped for reading and writing. |
PySide2.QtGui.QOpenGLBuffer.
RangeAccessFlag
¶
This enum defines the access mode bits for
mapRange()
.
|
常量 |
描述 |
|---|---|
|
QOpenGLBuffer.RangeRead |
The buffer will be mapped for reading. |
|
QOpenGLBuffer.RangeWrite |
The buffer will be mapped for writing. |
|
QOpenGLBuffer.RangeInvalidate |
Discard the previous contents of the specified range. |
|
QOpenGLBuffer.RangeInvalidateBuffer |
Discard the previous contents of the entire buffer. |
|
QOpenGLBuffer.RangeFlushExplicit |
Indicates that modifications are to be flushed explicitly via
|
|
QOpenGLBuffer.RangeUnsynchronized |
Indicates that pending operations should not be synchronized before returning from
|
PySide2.QtGui.QOpenGLBuffer.
allocate
(
data
,
count
)
¶
data
–
void
count
–
int
Allocates
count
bytes of space to the buffer, initialized to the contents of
data
. Any previous contents will be removed.
It is assumed that
create()
has been called on this buffer and that it has been bound to the current context.
PySide2.QtGui.QOpenGLBuffer.
allocate
(
count
)
¶
count
–
int
这是重载函数。
Allocates
count
bytes of space to the buffer. Any previous contents will be removed.
It is assumed that
create()
has been called on this buffer and that it has been bound to the current context.
PySide2.QtGui.QOpenGLBuffer.
bind
(
)
¶
bool
Binds the buffer associated with this object to the current OpenGL context. Returns
false
if binding was not possible, usually because
type()
is not supported on this OpenGL implementation.
The buffer must be bound to the same
QOpenGLContext
current when
create()
was called, or to another
QOpenGLContext
that is sharing with it. Otherwise, false will be returned from this function.
PySide2.QtGui.QOpenGLBuffer.
bufferId
(
)
¶
GLuint
Returns the OpenGL identifier associated with this buffer; zero if the buffer has not been created.
另请参阅
PySide2.QtGui.QOpenGLBuffer.
create
(
)
¶
bool
Creates the buffer object in the OpenGL server. Returns
true
if the object was created; false otherwise.
This function must be called with a current
QOpenGLContext
. The buffer will be bound to and can only be used in that context (or any other context that is shared with it).
This function will return false if the OpenGL implementation does not support buffers, or there is no current
QOpenGLContext
.
PySide2.QtGui.QOpenGLBuffer.
destroy
(
)
¶
Destroys this buffer object, including the storage being used in the OpenGL server. All references to the buffer will become invalid.
PySide2.QtGui.QOpenGLBuffer.
isCreated
(
)
¶
bool
返回
true
if this buffer has been created; false otherwise.
PySide2.QtGui.QOpenGLBuffer.
map
(
access
)
¶
access
–
Access
void
Maps the contents of this buffer into the application’s memory space and returns a pointer to it. Returns null if memory mapping is not possible. The
access
parameter indicates the type of access to be performed.
It is assumed that
create()
has been called on this buffer and that it has been bound to the current context.
注意
This function is only supported under OpenGL ES 2.0 or earlier if the
GL_OES_mapbuffer
extension is present.
注意
On OpenGL ES 3.0 and newer, or, in case if desktop OpenGL, if
GL_ARB_map_buffer_range
is supported, this function uses
glMapBufferRange
而不是
glMapBuffer
.
另请参阅
PySide2.QtGui.QOpenGLBuffer.
mapRange
(
offset
,
count
,
access
)
¶
offset
–
int
count
–
int
access
–
RangeAccessFlags
void
Maps the range specified by
offset
and
count
of the contents of this buffer into the application’s memory space and returns a pointer to it. Returns null if memory mapping is not possible. The
access
parameter specifies a combination of access flags.
It is assumed that
create()
has been called on this buffer and that it has been bound to the current context.
注意
This function is not available on OpenGL ES 2.0 and earlier.
PySide2.QtGui.QOpenGLBuffer.
read
(
offset
,
data
,
count
)
¶
offset
–
int
data
–
void
count
–
int
bool
读取
count
bytes in this buffer starting at
offset
into
data
。返回
true
on success; false if reading from the buffer is not supported. Buffer reading is not supported under OpenGL/ES.
It is assumed that this buffer has been bound to the current context.
PySide2.QtGui.QOpenGLBuffer.
release
(
)
¶
Releases the buffer associated with this object from the current OpenGL context.
This function must be called with the same
QOpenGLContext
current as when
bind()
was called on the buffer.
另请参阅
PySide2.QtGui.QOpenGLBuffer.
release
(
type
)
¶
type
–
Type
Releases the buffer associated with
type
in the current
QOpenGLContext
.
This function is a direct call to
glBindBuffer(type,
0)
for use when the caller does not know which
QOpenGLBuffer
has been bound to the context but wants to make sure that it is released.
QOpenGLBuffer::release(QOpenGLBuffer::VertexBuffer);
PySide2.QtGui.QOpenGLBuffer.
setUsagePattern
(
value
)
¶
value
–
UsagePattern
Sets the usage pattern for this buffer object to
value
. This function must be called before
allocate()
or
write()
.
PySide2.QtGui.QOpenGLBuffer.
size
(
)
¶
int
Returns the size of the data in this buffer, for reading operations. Returns -1 if fetching the buffer size is not supported, or the buffer has not been created.
It is assumed that this buffer has been bound to the current context.
另请参阅
PySide2.QtGui.QOpenGLBuffer.
type
(
)
¶
Returns the type of buffer represented by this object.
PySide2.QtGui.QOpenGLBuffer.
unmap
(
)
¶
bool
Unmaps the buffer after it was mapped into the application’s memory space with a previous call to
map()
。返回
true
if the unmap succeeded; false otherwise.
It is assumed that this buffer has been bound to the current context, and that it was previously mapped with
map()
.
注意
This function is only supported under OpenGL ES 2.0 and earlier if the
GL_OES_mapbuffer
extension is present.
另请参阅
PySide2.QtGui.QOpenGLBuffer.
usagePattern
(
)
¶
Returns the usage pattern for this buffer object. The default value is
StaticDraw
.
另请参阅
PySide2.QtGui.QOpenGLBuffer.
write
(
offset
,
data
,
count
)
¶
offset
–
int
data
–
void
count
–
int
Replaces the
count
bytes of this buffer starting at
offset
with the contents of
data
. Any other bytes in the buffer will be left unmodified.
It is assumed that
create()
has been called on this buffer and that it has been bound to the current context.
另请参阅