QGLContextclass encapsulates an OpenGL rendering context. 更多 …
def
bindTexture
(fileName)
def
bindTexture
(image, target, format, options)
def
bindTexture
(image[, target=GL_TEXTURE_2D[, format=GL_RGBA]])
def
bindTexture
(pixmap, target, format, options)
def
bindTexture
(pixmap[, target=GL_TEXTURE_2D[, format=GL_RGBA]])
def
colorIndex
(c)
def
contextHandle
()
def
deleteTexture
(tx_id)
def
device
()
def
deviceIsPixmap
()
def
drawTexture
(point, textureId[, textureTarget=GL_TEXTURE_2D])
def
drawTexture
(target, textureId[, textureTarget=GL_TEXTURE_2D])
def
format
()
def
initialized
()
def
isSharing
()
def
isValid
()
def
moveToThread
(thread)
def
overlayTransparentColor
()
def
requestedFormat
()
def
reset
()
def
setDevice
(pDev)
def
setFormat
(format)
def
setInitialized
(on)
def
setValid
(valid)
def
setWindowCreated
(on)
def
windowCreated
()
def
chooseContext
([shareContext=None])
def
create
([shareContext=None])
def
doneCurrent
()
def
makeCurrent
()
def
swapBuffers
()
def
areSharing
(context1, context2)
def
currentContext
()
def
fromOpenGLContext
(platformContext)
def
setTextureCacheLimit
(size)
def
textureCacheLimit
()
An OpenGL rendering context is a complete set of OpenGL state variables. The rendering context’s
formatis set in the constructor, but it can also be set later withsetFormat(). The format options that are actually set are returned byformat(); the options you asked for are returned byrequestedFormat(). Note that after aQGLContextobject has been constructed, the actual OpenGL context must be created by explicitly calling thecreate()function. ThemakeCurrent()function makes this context the current rendering context. You can make no context current usingdoneCurrent()。reset()function will reset the context and make it invalid.You can examine properties of the context with, e.g.
isValid(),isSharing(),initialized(),windowCreated()andoverlayTransparentColor().If you’re using double buffering you can swap the screen contents with the off-screen buffer using
swapBuffers().请注意
QGLContextis not thread safe.
PySide2.QtOpenGL.QGLContext.
BindOption
¶
A set of options to decide how to bind a texture using
bindTexture()
.
|
常量 |
描述 |
|---|---|
|
QGLContext.NoBindOption |
Don’t do anything, pass the texture straight through. |
|
QGLContext.InvertedYBindOption |
Specifies that the texture should be flipped over the X axis so that the texture coordinate 0,0 corresponds to the top left corner. Inverting the texture implies a deep copy prior to upload. |
|
QGLContext.MipmapBindOption |
Specifies that
|
|
QGLContext.PremultipliedAlphaBindOption |
Specifies that the image should be uploaded with premultiplied alpha and does a conversion accordingly. |
|
QGLContext.LinearFilteringBindOption |
Specifies that the texture filtering should be set to GL_LINEAR. Default is GL_NEAREST. If mipmap is also enabled, filtering will be set to GL_LINEAR_MIPMAP_LINEAR. |
|
QGLContext.DefaultBindOption |
In Qt 4.5 and earlier,
|
4.6 版新增。
PySide2.QtOpenGL.QGLContext.
areSharing
(
context1
,
context2
)
¶
context1
–
QGLContext
context2
–
QGLContext
bool
返回
true
if
context1
and
context2
are sharing their GL resources such as textures, shader programs, etc; otherwise returns
false
.
PySide2.QtOpenGL.QGLContext.
bindTexture
(
image
[
,
target=GL_TEXTURE_2D
[
,
format=GL_RGBA
]
]
)
¶
image
–
QImage
target
–
GLenum
format
–
GLint
GLuint
PySide2.QtOpenGL.QGLContext.
bindTexture
(
image
,
target
,
format
,
options
)
¶
image
–
QImage
target
–
GLenum
format
–
GLint
options
–
BindOptions
GLuint
PySide2.QtOpenGL.QGLContext.
bindTexture
(
pixmap
[
,
target=GL_TEXTURE_2D
[
,
format=GL_RGBA
]
]
)
¶
pixmap
–
QPixmap
target
–
GLenum
format
–
GLint
GLuint
PySide2.QtOpenGL.QGLContext.
bindTexture
(
pixmap
,
target
,
format
,
options
)
¶
pixmap
–
QPixmap
target
–
GLenum
format
–
GLint
options
–
BindOptions
GLuint
PySide2.QtOpenGL.QGLContext.
bindTexture
(
fileName
)
¶
fileName – unicode
GLuint
这是重载函数。
Reads the compressed texture file
fileName
and generates a 2D GL texture from it.
This function can load DirectDrawSurface (DDS) textures in the DXT1, DXT3 and DXT5 DDS formats if the
GL_ARB_texture_compression
and
GL_EXT_texture_compression_s3tc
extensions are supported.
Since 4.6.1, textures in the ETC1 format can be loaded if the
GL_OES_compressed_ETC1_RGB8_texture
extension is supported and the ETC1 texture has been encapsulated in the PVR container format. Also, textures in the PVRTC2 and PVRTC4 formats can be loaded if the
GL_IMG_texture_compression_pvrtc
extension is supported.
另请参阅
PySide2.QtOpenGL.QGLContext.
chooseContext
(
[
shareContext=None
]
)
¶
shareContext
–
QGLContext
bool
This semi-internal function is called by
create()
. It creates a system-dependent OpenGL handle that matches the
format()
of
shareContext
as closely as possible, returning true if successful or false if a suitable handle could not be found.
On Windows, it calls the virtual function choosePixelFormat(), which finds a matching pixel format identifier. On X11, it calls the virtual function chooseVisual() which finds an appropriate X visual. On other platforms it may work differently.
PySide2.QtOpenGL.QGLContext.
colorIndex
(
c
)
¶
c
–
QColor
uint
PySide2.QtOpenGL.QGLContext.
contextHandle
(
)
¶
QOpenGLContext
Returns the OpenGL context handle.
PySide2.QtOpenGL.QGLContext.
create
(
[
shareContext=None
]
)
¶
shareContext
–
QGLContext
bool
Creates the GL context. Returns
true
if it was successful in creating a valid GL rendering context on the paint device specified in the constructor; otherwise returns
false
(i.e. the context is invalid).
If the OpenGL implementation on your system does not support the requested version of OpenGL context, then
QGLContext
will try to create the closest matching version. The actual created context properties can be queried using the
QGLFormat
returned by the
format()
function. For example, if you request a context that supports OpenGL 4.3 Core profile but the driver and/or hardware only supports version 3.2 Core profile contexts then you will get a 3.2 Core profile context.
After successful creation,
format()
returns the set of features of the created GL rendering context.
若
shareContext
points to a valid
QGLContext
, this method will try to establish OpenGL display list and texture object sharing between this context and the
shareContext
. Note that this may fail if the two contexts have different
formats
。使用
isSharing()
to see if sharing is in effect.
警告
Implementation note: initialization of C++ class members usually takes place in the class constructor.
QGLContext
is an exception because it must be simple to customize. The virtual functions
chooseContext()
(and chooseVisual() for X11) can be reimplemented in a subclass to select a particular context. The problem is that virtual functions are not properly called during construction (even though this is correct C++) because C++ constructs class hierarchies from the bottom up. For this reason we need a function.
PySide2.QtOpenGL.QGLContext.
currentContext
(
)
¶
Returns the current context, i.e. the context to which any OpenGL commands will currently be directed. Returns 0 if no context is current.
另请参阅
PySide2.QtOpenGL.QGLContext.
deleteTexture
(
tx_id
)
¶
tx_id
–
GLuint
Removes the texture identified by
id
from the texture cache, and calls glDeleteTextures() to delete the texture from the context.
另请参阅
PySide2.QtOpenGL.QGLContext.
device
(
)
¶
QPaintDevice
Returns the paint device set for this context.
另请参阅
QGLContext()
PySide2.QtOpenGL.QGLContext.
deviceIsPixmap
(
)
¶
bool
返回
true
if the paint device of this context is a pixmap; otherwise returns
false
.
Since Qt 5 the paint device is never actually a pixmap. renderPixmap() is however still simulated using framebuffer objects and readbacks, and this function will return
true
在这种情况下。
PySide2.QtOpenGL.QGLContext.
doneCurrent
(
)
¶
Makes no GL context the current context. Normally, you do not need to call this function;
QGLContext
calls it as necessary.
PySide2.QtOpenGL.QGLContext.
drawTexture
(
point
,
textureId
[
,
textureTarget=GL_TEXTURE_2D
]
)
¶
point
–
QPointF
textureId
–
GLuint
textureTarget
–
GLenum
PySide2.QtOpenGL.QGLContext.
drawTexture
(
target
,
textureId
[
,
textureTarget=GL_TEXTURE_2D
]
)
¶
target
–
QRectF
textureId
–
GLuint
textureTarget
–
GLenum
PySide2.QtOpenGL.QGLContext.
format
(
)
¶
Returns the frame buffer format that was obtained (this may be a subset of what was requested).
PySide2.QtOpenGL.QGLContext.
fromOpenGLContext
(
platformContext
)
¶
platformContext
–
QOpenGLContext
Returns an OpenGL context for the window context specified by the
context
参数。
PySide2.QtOpenGL.QGLContext.
initialized
(
)
¶
bool
返回
true
if this context has been initialized, i.e. if
initializeGL()
has been performed on it; otherwise returns
false
.
另请参阅
PySide2.QtOpenGL.QGLContext.
isSharing
(
)
¶
bool
返回
true
if this context is sharing its GL context with another
QGLContext
, otherwise false is returned. Note that context sharing might not be supported between contexts with different formats.
PySide2.QtOpenGL.QGLContext.
isValid
(
)
¶
bool
返回
true
if a GL rendering context has been successfully created; otherwise returns
false
.
PySide2.QtOpenGL.QGLContext.
makeCurrent
(
)
¶
Makes this context the current OpenGL rendering context. All GL functions you call operate on this context until another context is made current.
In some very rare cases the underlying call may fail. If this occurs an error message is output to stderr.
If you call this from a thread other than the main UI thread, make sure you’ve first pushed the context to the relevant thread from the UI thread using
moveToThread()
.
PySide2.QtOpenGL.QGLContext.
moveToThread
(
thread
)
¶
thread
–
QThread
Moves the
QGLContext
到给定
thread
.
Enables calling
swapBuffers()
and
makeCurrent()
on the context in the given thread.
PySide2.QtOpenGL.QGLContext.
overlayTransparentColor
(
)
¶
QColor
If this context is a valid context in an overlay plane, returns the plane’s transparent color. Otherwise returns an
invalid
颜色。
The returned color’s
pixel
value is the index of the transparent color in the colormap of the overlay plane. (Naturally, the color’s RGB values are meaningless.)
返回的
QColor
object will generally work as expected only when passed as the argument to
qglColor()
or
qglClearColor()
. Under certain circumstances it can also be used to draw transparent graphics with a
QPainter
.
PySide2.QtOpenGL.QGLContext.
requestedFormat
(
)
¶
Returns the frame buffer format that was originally requested in the constructor or
setFormat()
.
另请参阅
PySide2.QtOpenGL.QGLContext.
reset
(
)
¶
Resets the context and makes it invalid.
PySide2.QtOpenGL.QGLContext.
setFormat
(
format
)
¶
format
–
QGLFormat
设置
format
for this context. The context is
reset
.
调用
create()
to create a new GL context that tries to match the new format.
cx = QGLContext()
# ...
f = QGLFormat()
f.setStereo(True)
cx.setFormat(f)
if !cx.create():
exit() # no OpenGL support, or cannot render on the specified paintdevice
if !cx.format().stereo():
exit() # could not create stereo context
PySide2.QtOpenGL.QGLContext.
setInitialized
(
on
)
¶
on
–
bool
若
on
is true the context has been initialized, i.e. has been called on it. If
on
is false the context has not been initialized.
另请参阅
PySide2.QtOpenGL.QGLContext.
setTextureCacheLimit
(
size
)
¶
size
–
int
This function sets the limit for the texture cache to
size
, expressed in kilobytes.
By default, the cache limit is approximately 64 MB.
另请参阅
PySide2.QtOpenGL.QGLContext.
setWindowCreated
(
on
)
¶
on
–
bool
若
on
is true the context has had a window created for it. If
on
is false no window has been created for the context.
另请参阅
PySide2.QtOpenGL.QGLContext.
swapBuffers
(
)
¶
Call this to finish a frame of OpenGL rendering, and make sure to call
makeCurrent()
again before issuing any further OpenGL commands, for example as part of a new frame.
PySide2.QtOpenGL.QGLContext.
textureCacheLimit
(
)
¶
int
Returns the current texture cache limit in kilobytes.
PySide2.QtOpenGL.QGLContext.
windowCreated
(
)
¶
bool
返回
true
if a window has been created for this context; otherwise returns
false
.
另请参阅