要声明特性,使用
Q_PROPERTY()宏在类继承QObject.Q_PROPERTY(type name (READ getFunction [WRITE setFunction] | MEMBER memberName [(READ getFunction | WRITE setFunction)]) [RESET resetFunction] [NOTIFY notifySignal] [REVISION int] [DESIGNABLE bool] [SCRIPTABLE bool] [STORED bool] [USER bool] [CONSTANT] [FINAL]) [REQUIRED]这里是一些典型特性声明范例,来自类
QWidget.Q_PROPERTY(bool focus READ hasFocus) Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled) Q_PROPERTY(QCursor cursor READ cursor WRITE setCursor RESET unsetCursor)Here is an example showing how to export member variables as Qt properties using the
MEMBERkeyword. Note that aNOTIFYsignal must be specified to allow QML property bindings.Q_PROPERTY(QColor color MEMBER m_color NOTIFY colorChanged) Q_PROPERTY(qreal spacing MEMBER m_spacing NOTIFY spacingChanged) Q_PROPERTY(QString text MEMBER m_text NOTIFY textChanged) ... signals: void colorChanged(); void spacingChanged(); void textChanged(const QString &newText); private: QColor m_color; qreal m_spacing; QString m_text;A property behaves like a class data member, but it has additional features accessible through the 元对象系统 .
A
READaccessor function is required if noMEMBERvariable was specified. It is for reading the property value. Ideally, a const function is used for this purpose, and it must return either the property’s type or a const reference to that type. e.g.,focusis a read-only property withREADfunction,hasFocus().A
WRITEaccessor function is optional. It is for setting the property value. It must return void and must take exactly one argument, either of the property’s type or a pointer or reference to that type. e.g.,enabled拥有WRITEfunctionsetEnabled(). Read-only properties do not needWRITEfunctions. e.g.,focushas noWRITE函数。A
MEMBERvariable association is required if noREADaccessor function is specified. This makes the given member variable readable and writable without the need of creatingREADandWRITEaccessor functions. It’s still possible to useREADorWRITEaccessor functions in addition toMEMBERvariable association (but not both), if you need to control the variable access.A
RESETfunction is optional. It is for setting the property back to its context specific default value. e.g.,cursorhas the typicalREADandWRITEfunctions,cursor()andsetCursor(), and it also has aRESETfunction,unsetCursor(), since no call tosetCursor()can mean reset to the context specific cursor 。RESETfunction must return void and take no parameters.A
NOTIFYsignal is optional. If defined, it should specify one existing signal in that class that is emitted whenever the value of the property changes.NOTIFYsignals forMEMBERvariables must take zero or one parameter, which must be of the same type as the property. The parameter will take the new value of the property. TheNOTIFYsignal should only be emitted when the property has really been changed, to avoid bindings being unnecessarily re-evaluated in QML, for example. Qt emits automatically that signal when needed for MEMBER properties that do not have an explicit setter.A
REVISIONnumber is optional. If included, it defines the property and its notifier signal to be used in a particular revision of the API (usually for exposure to QML). If not included, it defaults to 0.
DESIGNABLEattribute indicates whether the property should be visible in the property editor of GUI design tool (e.g., Qt Designer). Most properties areDESIGNABLE(default true). Instead of true or false, you can specify a boolean member function.
SCRIPTABLEattribute indicates whether this property should be accessible by a scripting engine (default true). Instead of true or false, you can specify a boolean member function.
STOREDattribute indicates whether the property should be thought of as existing on its own or as depending on other values. It also indicates whether the property value must be saved when storing the object’s state. Most properties areSTORED(default true), but e.g.,minimumWidth()hasSTOREDfalse, because its value is just taken from the width component of propertyminimumSize(), which is aQSize.
USERattribute indicates whether the property is designated as the user-facing or user-editable property for the class. Normally, there is only oneUSERproperty per class (default false). e.g.,checkedis the user editable property for (checkable) buttons. Note thatQItemDelegategets and sets a widget’sUSER特性。The presence of the
CONSTANTattribute indicates that the property value is constant. For a given object instance, the READ method of a constant property must return the same value every time it is called. This constant value may be different for different instances of the object. A constant property cannot have a WRITE method or a NOTIFY signal.The presence of the
FINALattribute indicates that the property will not be overridden by a derived class. This can be used for performance optimizations in some cases, but is not enforced by moc. Care must be taken never to override aFINAL特性。The presence of the
REQUIREDattribute indicates that the property should be set by a user of the class. This is not enforced by moc, and is mostly useful for classes exposed to QML. In QML, classes with REQUIRED properties cannot be instantiated unless all REQUIRED properties have been set.
READ,WRITE,和RESETfunctions can be inherited. They can also be virtual. When they are inherited in classes where multiple inheritance is used, they must come from the first inherited class.The property type can be any type supported by
QVariant, or it can be a user-defined type. In this example, classQDateis considered to be a user-defined type.Q_PROPERTY(QDate date READ getDate WRITE setDate)因为
QDateis user-defined, you must include the<QDate>header file with the property declaration.For historical reasons,
QMapandQListas property types are synonym ofQVariantMapandQVariantList.
A property can be read and written using the generic functions
property()andsetProperty(), without knowing anything about the owning class except the property’s name. In the code snippet below, the call tosetDown()and the call tosetProperty()both set property “down”.QPushButton *button = new QPushButton; QObject *object = button; button->setDown(true); object->setProperty("down", true);Accessing a property through its
WRITEaccessor is the better of the two, because it is faster and gives better diagnostics at compile time, but setting the property this way requires that you know about the class at compile time. Accessing properties by name lets you access classes you don’t know about at compile time. You can discover a class’s properties at run time by querying itsQObject,QMetaObject,和QMetaProperties.QObject *object = ... const QMetaObject *metaobject = object->metaObject(); int count = metaobject->propertyCount(); for (int i=0; i<count; ++i) { QMetaProperty metaproperty = metaobject->property(i); const char *name = metaproperty.name(); QVariant value = object->property(name); ... }In the above snippet,
property()is used to getmetadataabout each property defined in some unknown class. The property name is fetched from the metadata and passed toproperty()以获取valueof the property in the currentobject.
Suppose we have a class MyClass, which is derived from
QObjectand which uses theQ_OBJECTmacro in its private section. We want to declare a property in MyClass to keep track of a priority value. The name of the property will be priority , and its type will be an enumeration type named Priority , which is defined in MyClass.We declare the property with the
Q_PROPERTY()macro in the private section of the class. The requiredREADfunction is namedpriority, and we include aWRITEfunction namedsetPriority. The enumeration type must be registered with the 元对象系统 使用Q_ENUM()macro. Registering an enumeration type makes the enumerator names available for use in calls tosetProperty(). We must also provide our own declarations for theREADandWRITEfunctions. The declaration of MyClass then might look like this:class MyClass : public QObject { Q_OBJECT Q_PROPERTY(Priority priority READ priority WRITE setPriority NOTIFY priorityChanged) public: MyClass(QObject *parent = 0); ~MyClass(); enum Priority { High, Low, VeryHigh, VeryLow }; Q_ENUM(Priority) void setPriority(Priority priority) { m_priority = priority; emit priorityChanged(priority); } Priority priority() const { return m_priority; } signals: void priorityChanged(Priority); private: Priority m_priority; };
READfunction is const and returns the property type. TheWRITEfunction returns void and has exactly one parameter of the property type. The meta-object compiler enforces these requirements.Given a pointer to an instance of MyClass or a pointer to a
QObjectthat is an instance of MyClass, we have two ways to set its priority property:MyClass *myinstance = new MyClass; QObject *object = myinstance; myinstance->setPriority(MyClass::VeryHigh); object->setProperty("priority", "VeryHigh");In the example, the enumeration type that is the property type is declared in MyClass and registered with the 元对象系统 使用
Q_ENUM()macro. This makes the enumeration values available as strings for use as in the call tosetProperty(). Had the enumeration type been declared in another class, its fully qualified name (i.e., OtherClass::Priority) would be required, and that other class would also have to inheritQObjectand register the enumeration type there using theQ_ENUM()宏。A similar macro,
Q_FLAG(), is also available. LikeQ_ENUM(), it registers an enumeration type, but it marks the type as being a set of flags , i.e. values that can be OR’d together. An I/O class might have enumeration valuesReadandWriteand thensetProperty()could acceptRead | Write.Q_FLAG()should be used to register this enumeration type.
setProperty()can also be used to add new properties to an instance of a class at runtime. When it is called with a name and a value, if a property with the given name exists in theQObject, and if the given value is compatible with the property’s type, the value is stored in the property, and true is returned. If the value is not compatible with the property’s type, the property is not changed, and false is returned. But if the property with the given name doesn’t exist in theQObject(i.e., if it wasn’t declared withQ_PROPERTY()), a new property with the given name and value is automatically added to theQObject, but false is still returned. This means that a return of false can’t be used to determine whether a particular property was actually set, unless you know in advance that the property already exists in theQObject.注意: dynamic properties are added on a per instance basis, i.e., they are added to
QObject, notQMetaObject. A property can be removed from an instance by passing the property name and an invalidQVariantvalue tosetProperty(). The default constructor forQVariantconstructs an invalidQVariant.Dynamic properties can be queried with
property(), just like properties declared at compile time withQ_PROPERTY().
Custom types used by properties need to be registered using the
Q_DECLARE_METATYPE()macro so that their values can be stored inQVariantobjects. This makes them suitable for use with both static properties declared using theQ_PROPERTY()macro in class definitions and dynamic properties created at run-time.