QQuickPaintedItemclass provides a way to use theQPainterAPI in the QML Scene Graph. 更多 …
def
contentsBoundingRect
()
def
contentsScale
()
def
contentsSize
()
def
fillColor
()
def
mipmap
()
def
opaquePainting
()
def
performanceHints
()
def
renderTarget
()
def
resetContentsSize
()
def
setContentsScale
(arg__1)
def
setContentsSize
(arg__1)
def
setFillColor
(arg__1)
def
setMipmap
(enable)
def
setOpaquePainting
(opaque)
def
setPerformanceHint
(hint[, enabled=true])
def
setPerformanceHints
(hints)
def
setRenderTarget
(target)
def
setTextureSize
(size)
def
textureSize
()
def
update
([rect=QRect()])
def
contentsScaleChanged
()
def
contentsSizeChanged
()
def
fillColorChanged
()
def
renderTargetChanged
()
def
textureSizeChanged
()
QQuickPaintedItemmakes it possible to use theQPainterAPI with the QML Scene Graph. It sets up a textured rectangle in the Scene Graph and uses aQPainterto paint onto the texture. The render target can be either aQImageor, when OpenGL is in use, aQOpenGLFramebufferObject. When the render target is aQImage,QPainterfirst renders into the image then the content is uploaded to the texture. When aQOpenGLFramebufferObjectis used,QPainterpaints directly onto the texture. Callupdate()to trigger a repaint.To enable
QPainterto do anti-aliased rendering, usesetAntialiasing().To write your own painted item, you first create a subclass of
QQuickPaintedItem, and then start by implementing its only pure virtual public function:paint(), which implements the actual painting. The painting will be inside the rectangle spanning from 0,0 towidth(),height().注意
It important to understand the performance implications such items can incur. See
RenderTargetandrenderTarget.
QQuickPaintedItem
(
[
parent=None
]
)
¶
- param parent
构造
QQuickPaintedItem
采用给定
parent
项。
PySide2.QtQuick.QQuickPaintedItem.
RenderTarget
¶
This enum describes
QQuickPaintedItem
‘s render targets. The render target is the surface
QPainter
paints onto before the item is rendered on screen.
|
常量 |
描述 |
|---|---|
|
QQuickPaintedItem.Image |
The default;
|
|
QQuickPaintedItem.FramebufferObject |
|
|
QQuickPaintedItem.InvertedYFramebufferObject |
Exactly as for above, except once the painting is done, prior to rendering the painted image is flipped about the x-axis so that the top-most pixels are now at the bottom. Since this is done with the OpenGL texture coordinates it is a much faster way to achieve this effect than using a painter transform. |
另请参阅
PySide2.QtQuick.QQuickPaintedItem.
PerformanceHint
¶
This enum describes flags that you can enable to improve rendering performance in
QQuickPaintedItem
. By default, none of these flags are set.
|
常量 |
描述 |
|---|---|
|
QQuickPaintedItem.FastFBOResizing |
Resizing an FBO can be a costly operation on a few OpenGL driver implementations. To work around this, one can set this flag to let the
|
PySide2.QtQuick.QQuickPaintedItem.
contentsBoundingRect
(
)
¶
QRectF
This function is provided for compatibility, use size in combination with
textureSize
to decide the size of what you are drawing.
另请参阅
PySide2.QtQuick.QQuickPaintedItem.
contentsScale
(
)
¶
qreal
另请参阅
PySide2.QtQuick.QQuickPaintedItem.
contentsScaleChanged
(
)
¶
PySide2.QtQuick.QQuickPaintedItem.
contentsSize
(
)
¶
QSize
另请参阅
PySide2.QtQuick.QQuickPaintedItem.
contentsSizeChanged
(
)
¶
PySide2.QtQuick.QQuickPaintedItem.
fillColor
(
)
¶
QColor
另请参阅
PySide2.QtQuick.QQuickPaintedItem.
fillColorChanged
(
)
¶
PySide2.QtQuick.QQuickPaintedItem.
mipmap
(
)
¶
bool
Returns true if mipmaps are enabled; otherwise, false is returned.
By default, mipmapping is not enabled.
另请参阅
PySide2.QtQuick.QQuickPaintedItem.
opaquePainting
(
)
¶
bool
Returns true if this item is opaque; otherwise, false is returned.
By default, painted items are not opaque.
另请参阅
PySide2.QtQuick.QQuickPaintedItem.
paint
(
painter
)
¶
painter
–
QPainter
This function, which is usually called by the QML Scene Graph, paints the contents of an item in local coordinates.
The underlying texture will have a size defined by
textureSize
when set, or the item’s size, multiplied by the window’s device pixel ratio.
The function is called after the item has been filled with the
fillColor
.
Reimplement this function in a
QQuickPaintedItem
subclass to provide the item’s painting implementation, using
painter
.
注意
The QML Scene Graph uses two separate threads, the main thread does things such as processing events or updating animations while a second thread does the actual OpenGL rendering. As a consequence, is not called from the main GUI thread but from the GL enabled renderer thread. At the moment is called, the GUI thread is blocked and this is therefore thread-safe.
警告
Extreme caution must be used when creating QObjects, emitting signals, starting timers and similar inside this function as these will have affinity to the rendering thread.
另请参阅
PySide2.QtQuick.QQuickPaintedItem.
performanceHints
(
)
¶
PerformanceHints
Returns the performance hints.
By default, no performance hint is enabled.
PySide2.QtQuick.QQuickPaintedItem.
renderTarget
(
)
¶
另请参阅
PySide2.QtQuick.QQuickPaintedItem.
renderTargetChanged
(
)
¶
PySide2.QtQuick.QQuickPaintedItem.
resetContentsSize
(
)
¶
This convenience function is equivalent to calling
setContentsSize
(QSize()).
PySide2.QtQuick.QQuickPaintedItem.
setContentsScale
(
arg__1
)
¶
arg__1
–
qreal
另请参阅
PySide2.QtQuick.QQuickPaintedItem.
setContentsSize
(
arg__1
)
¶
arg__1
–
QSize
另请参阅
PySide2.QtQuick.QQuickPaintedItem.
setFillColor
(
arg__1
)
¶
arg__1
–
QColor
另请参阅
PySide2.QtQuick.QQuickPaintedItem.
setMipmap
(
enable
)
¶
enable
–
bool
若
enable
is true, mipmapping is enabled on the associated texture.
Mipmapping increases rendering speed and reduces aliasing artifacts when the item is scaled down.
By default, mipmapping is not enabled.
另请参阅
PySide2.QtQuick.QQuickPaintedItem.
setOpaquePainting
(
opaque
)
¶
opaque
–
bool
若
opaque
is true, the item is opaque; otherwise, it is considered as translucent.
Opaque items are not blended with the rest of the scene, you should set this to true if the content of the item is opaque to speed up rendering.
By default, painted items are not opaque.
另请参阅
PySide2.QtQuick.QQuickPaintedItem.
setPerformanceHint
(
hint
[
,
enabled=true
]
)
¶
hint
–
PerformanceHint
enabled
–
bool
Sets the given performance
hint
on the item if
enabled
is true; otherwise clears the performance hint.
By default, no performance hint is enabled/
PySide2.QtQuick.QQuickPaintedItem.
setPerformanceHints
(
hints
)
¶
hints
–
PerformanceHints
Sets the performance hints to
hints
By default, no performance hint is enabled/
PySide2.QtQuick.QQuickPaintedItem.
setRenderTarget
(
target
)
¶
target
–
RenderTarget
另请参阅
PySide2.QtQuick.QQuickPaintedItem.
setTextureSize
(
size
)
¶
size
–
QSize
另请参阅
PySide2.QtQuick.QQuickPaintedItem.
textureSize
(
)
¶
QSize
另请参阅
PySide2.QtQuick.QQuickPaintedItem.
textureSizeChanged
(
)
¶
PySide2.QtQuick.QQuickPaintedItem.
update
(
[
rect=QRect()
]
)
¶
rect
–
QRect
Schedules a redraw of the area covered by
rect
in this item. You can call this function whenever your item needs to be redrawn, such as if it changes appearance or size.
This function does not cause an immediate paint; instead it schedules a paint request that is processed by the QML Scene Graph when the next frame is rendered. The item will only be redrawn if it is visible.
另请参阅