QGLShaderProgram

QGLShaderProgram class allows OpenGL shader programs to be linked and used. 更多

Inheritance diagram of PySide2.QtOpenGL.QGLShaderProgram

4.6 版新增。

概要

函数

虚函数

静态函数

详细描述

介绍

This class supports shader programs written in the OpenGL Shading Language (GLSL) and in the OpenGL/ES Shading Language (GLSL/ES).

QGLShader and QGLShaderProgram shelter the programmer from the details of compiling and linking vertex and fragment shaders.

The following example creates a vertex shader program using the supplied source code . Once compiled and linked, the shader program is activated in the current QGLContext 通过调用 bind() :

shader = QGLShader(QGLShader.Vertex)
shader.compileSourceCode(code)
program = QGLShaderProgram(context)
program.addShader(shader)
program.link()
program.bind()
												

编写便携式着色器

Shader programs can be difficult to reuse across OpenGL implementations because of varying levels of support for standard vertex attributes and uniform variables. In particular, GLSL/ES lacks all of the standard variables that are present on desktop OpenGL systems: gl_Vertex , gl_Normal , gl_Color , and so on. Desktop OpenGL lacks the variable qualifiers highp , mediump ,和 lowp .

QGLShaderProgram class makes the process of writing portable shaders easier by prefixing all shader programs with the following lines on desktop OpenGL:

#define highp
#define mediump
#define lowp
												

This makes it possible to run most GLSL/ES shader programs on desktop systems. The programmer should restrict themselves to just features that are present in GLSL/ES, and avoid standard variable names that only work on the desktop.

简单着色器范例

program.addShaderFromSourceCode(QGLShader.Vertex,
    "attribute highp vec4 vertex\n" \
    "attribute mediump mat4 matrix\n" \
    "void main(void)\n" \
    "{\n" \
    "   gl_Position = matrix * vertex\n" \
    "}")
program.addShaderFromSourceCode(QGLShader.Fragment,
    "uniform mediump vec4 color\n" \
    "void main(void)\n" \
    "{\n" \
    "   gl_FragColor = color\n" \
    "}")
program.link()
program.bind()
vertexLocation = program.attributeLocation("vertex")
matrixLocation = program.attributeLocation("matrix")
colorLocation = program.uniformLocation("color")
												

With the above shader program active, we can draw a green triangle as follows:

triangleVertices = (
    60.0f,  10.0f,  0.0f,
    110.0f, 110.0f, 0.0f,
    10.0f,  110.0f, 0.0f)
color = QColor(0, 255, 0, 255)
pmvMatrix = QMatrix4x4()
pmvMatrix.ortho(self.rect())
program.enableAttributeArray(vertexLocation)
program.setAttributeArray(vertexLocation, triangleVertices, 3)
program.setUniformValue(matrixLocation, pmvMatrix)
program.setUniformValue(colorLocation, color)
glDrawArrays(GL_TRIANGLES, 0, 3)
program.disableAttributeArray(vertexLocation)
												

二进制着色器和程序

Binary shaders may be specified using glShaderBinary() on the return value from shaderId() QGLShader instance containing the binary can then be added to the shader program with addShader() and linked in the usual fashion with link() .

Binary programs may be specified using glProgramBinaryOES() on the return value from programId() . Then the application should call link() , which will notice that the program has already been specified and linked, allowing other operations to be performed on the shader program.

注意

This class has been deprecated in favor of QOpenGLShaderProgram .

另请参阅

QGLShader

class QGLShaderProgram ( [ parent=None ] )

QGLShaderProgram(context[, parent=None])

param parent

QObject

param context

QGLContext

Constructs a new shader program and attaches it to parent . The program will be invalid until addShader() 被调用。

The shader program will be associated with the current QGLContext .

另请参阅

addShader()

Constructs a new shader program and attaches it to parent . The program will be invalid until addShader() 被调用。

The shader program will be associated with context .

另请参阅

addShader()

PySide2.QtOpenGL.QGLShaderProgram. addShader ( shader )
参数

shader QGLShader

返回类型

bool

Adds a compiled shader to this shader program. Returns true if the shader could be added, or false otherwise.

Ownership of the shader object remains with the caller. It will not be deleted when this QGLShaderProgram instance is deleted. This allows the caller to add the same shader to multiple shader programs.

PySide2.QtOpenGL.QGLShaderProgram. addShaderFromSourceCode ( type , source )
参数
  • type ShaderType

  • source QByteArray

返回类型

bool

PySide2.QtOpenGL.QGLShaderProgram. addShaderFromSourceCode ( type , source )
参数
  • type ShaderType

  • source – str

返回类型

bool

Compiles source as a shader of the specified type and adds it to this shader program. Returns true if compilation was successful, false otherwise. The compilation errors and warnings will be made available via log() .

This function is intended to be a short-cut for quickly adding vertex and fragment shaders to a shader program without creating an instance of QGLShader first.

PySide2.QtOpenGL.QGLShaderProgram. addShaderFromSourceCode ( type , source )
参数
  • type ShaderType

  • source – unicode

返回类型

bool

PySide2.QtOpenGL.QGLShaderProgram. addShaderFromSourceFile ( type , fileName )
参数
  • type ShaderType

  • fileName – unicode

返回类型

bool

Compiles the contents of fileName as a shader of the specified type and adds it to this shader program. Returns true if compilation was successful, false otherwise. The compilation errors and warnings will be made available via log() .

This function is intended to be a short-cut for quickly adding vertex and fragment shaders to a shader program without creating an instance of QGLShader first.

PySide2.QtOpenGL.QGLShaderProgram. attributeLocation ( name )
参数

name QByteArray

返回类型

int

PySide2.QtOpenGL.QGLShaderProgram. attributeLocation ( name )
参数

name – unicode

返回类型

int

PySide2.QtOpenGL.QGLShaderProgram. attributeLocation ( name )
参数

name – str

返回类型

int

Returns the location of the attribute name within this shader program’s parameter list. Returns -1 if name is not a valid attribute for this shader program.

PySide2.QtOpenGL.QGLShaderProgram. bind ( )
返回类型

bool

Binds this shader program to the active QGLContext and makes it the current shader program. Any previously bound shader program is released. This is equivalent to calling glUseProgram() on programId() 。返回 true if the program was successfully bound; false otherwise. If the shader program has not yet been linked, or it needs to be re-linked, this function will call link() .

PySide2.QtOpenGL.QGLShaderProgram. bindAttributeLocation ( name , location )
参数
  • name QByteArray

  • location int

PySide2.QtOpenGL.QGLShaderProgram. bindAttributeLocation ( name , location )
参数
  • name – unicode

  • location int

PySide2.QtOpenGL.QGLShaderProgram. bindAttributeLocation ( name , location )
参数
  • name – str

  • location int

Binds the attribute name 到指定 location . This function can be called before or after the program has been linked. Any attributes that have not been explicitly bound when the program is linked will be assigned locations automatically.

When this function is called after the program has been linked, the program will need to be relinked for the change to take effect.

PySide2.QtOpenGL.QGLShaderProgram. disableAttributeArray ( name )
参数

name – str

这是重载函数。

Disables the vertex array called name in this shader program that was enabled by a previous call to enableAttributeArray() .

PySide2.QtOpenGL.QGLShaderProgram. disableAttributeArray ( location )
参数

location int

Disables the vertex array at location in this shader program that was enabled by a previous call to enableAttributeArray() .

PySide2.QtOpenGL.QGLShaderProgram. enableAttributeArray ( name )
参数

name – str

这是重载函数。

Enables the vertex array called name in this shader program so that the value set by setAttributeArray() on name will be used by the shader program.

PySide2.QtOpenGL.QGLShaderProgram. enableAttributeArray ( location )
参数

location int

Enables the vertex array at location in this shader program so that the value set by setAttributeArray() on location will be used by the shader program.

PySide2.QtOpenGL.QGLShaderProgram. geometryInputType ( )
返回类型

GLenum

Returns the geometry shader input type, if active.

This parameter takes effect the next time the program is linked.

PySide2.QtOpenGL.QGLShaderProgram. geometryOutputType ( )
返回类型

GLenum

Returns the geometry shader output type, if active.

This parameter takes effect the next time the program is linked.

PySide2.QtOpenGL.QGLShaderProgram. geometryOutputVertexCount ( )
返回类型

int

Returns the maximum number of vertices the current geometry shader program will produce, if active.

This parameter takes effect the ntext time the program is linked.

static PySide2.QtOpenGL.QGLShaderProgram. hasOpenGLShaderPrograms ( [ context=None ] )
参数

context QGLContext

返回类型

bool

返回 true if shader programs written in the OpenGL Shading Language (GLSL) are supported on this system; false otherwise.

context is used to resolve the GLSL extensions. If context is None ,那么 currentContext() 被使用。

PySide2.QtOpenGL.QGLShaderProgram. isLinked ( )
返回类型

bool

返回 true if this shader program has been linked; false otherwise.

另请参阅

link()

返回类型

bool

Links together the shaders that were added to this program with addShader() 。返回 true if the link was successful or false otherwise. If the link failed, the error messages can be retrieved with log() .

Subclasses can override this function to initialize attributes and uniform variables for use in specific shader programs.

If the shader program was already linked, calling this function again will force it to be re-linked.

PySide2.QtOpenGL.QGLShaderProgram. log ( )
返回类型

unicode

Returns the errors and warnings that occurred during the last link() or addShader() with explicitly specified source code.

另请参阅

link()

PySide2.QtOpenGL.QGLShaderProgram. maxGeometryOutputVertices ( )
返回类型

int

Returns the hardware limit for how many vertices a geometry shader can output.

PySide2.QtOpenGL.QGLShaderProgram. programId ( )
返回类型

GLuint

Returns the OpenGL identifier associated with this shader program.

另请参阅

shaderId()

PySide2.QtOpenGL.QGLShaderProgram. release ( )

Releases the active shader program from the current QGLContext . This is equivalent to calling glUseProgram(0) .

另请参阅

bind()

PySide2.QtOpenGL.QGLShaderProgram. removeAllShaders ( )

Removes all of the shaders that were added to this program previously. The QGLShader objects for the shaders will not be deleted if they were constructed externally. QGLShader objects that are constructed internally by QGLShaderProgram will be deleted.

PySide2.QtOpenGL.QGLShaderProgram. removeShader ( shader )
参数

shader QGLShader

移除 shader from this shader program. The object is not deleted.

The shader program must be valid in the current QGLContext .

PySide2.QtOpenGL.QGLShaderProgram. setAttributeArray2D ( name , values [ , stride=0 ] )
参数
  • name – str

  • values QVector2D

  • stride int

这是重载函数。

Sets an array of 2D vertex values on the attribute called name in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values .

The array will become active when enableAttributeArray() is called on name . Otherwise the value specified with setAttributeValue() for name 会被使用。

PySide2.QtOpenGL.QGLShaderProgram. setAttributeArray2D ( location , values [ , stride=0 ] )
参数
  • location int

  • values QVector2D

  • stride int

Sets an array of 2D vertex values on the attribute at location in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values .

The array will become active when enableAttributeArray() is called on the location . Otherwise the value specified with setAttributeValue() for location 会被使用。

PySide2.QtOpenGL.QGLShaderProgram. setAttributeArray3D ( name , values [ , stride=0 ] )
参数
  • name – str

  • values QVector3D

  • stride int

这是重载函数。

Sets an array of 3D vertex values on the attribute called name in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values .

The array will become active when enableAttributeArray() is called on name . Otherwise the value specified with setAttributeValue() for name 会被使用。

PySide2.QtOpenGL.QGLShaderProgram. setAttributeArray3D ( location , values [ , stride=0 ] )
参数
  • location int

  • values QVector3D

  • stride int

Sets an array of 3D vertex values on the attribute at location in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values .

The array will become active when enableAttributeArray() is called on the location . Otherwise the value specified with setAttributeValue() for location 会被使用。

PySide2.QtOpenGL.QGLShaderProgram. setAttributeArray4D ( location , values [ , stride=0 ] )
参数
  • location int

  • values QVector4D

  • stride int

Sets an array of 4D vertex values on the attribute at location in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values .

The array will become active when enableAttributeArray() is called on the location . Otherwise the value specified with setAttributeValue() for location 会被使用。

PySide2.QtOpenGL.QGLShaderProgram. setAttributeArray4D ( name , values [ , stride=0 ] )
参数
  • name – str

  • values QVector4D

  • stride int

这是重载函数。

Sets an array of 4D vertex values on the attribute called name in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values .

The array will become active when enableAttributeArray() is called on name . Otherwise the value specified with setAttributeValue() for name 会被使用。

PySide2.QtOpenGL.QGLShaderProgram. setAttributeBuffer ( name , type , offset , tupleSize [ , stride=0 ] )
参数
  • name – str

  • type GLenum

  • offset int

  • tupleSize int

  • stride int

这是重载函数。

Sets an array of vertex values on the attribute called name in this shader program, starting at a specific offset in the currently bound vertex buffer. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in the value array.

type indicates the type of elements in the vertex value array, usually GL_FLOAT , GL_UNSIGNED_BYTE , etc. The tupleSize indicates the number of components per vertex: 1, 2, 3, or 4.

The array will become active when enableAttributeArray() is called on the name . Otherwise the value specified with setAttributeValue() for name 会被使用。

另请参阅

setAttributeArray()

PySide2.QtOpenGL.QGLShaderProgram. setAttributeBuffer ( location , type , offset , tupleSize [ , stride=0 ] )
参数
  • location int

  • type GLenum

  • offset int

  • tupleSize int

  • stride int

Sets an array of vertex values on the attribute at location in this shader program, starting at a specific offset in the currently bound vertex buffer. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in the value array.

type indicates the type of elements in the vertex value array, usually GL_FLOAT , GL_UNSIGNED_BYTE , etc. The tupleSize indicates the number of components per vertex: 1, 2, 3, or 4.

The array will become active when enableAttributeArray() is called on the location . Otherwise the value specified with setAttributeValue() for location 会被使用。

注意

Normalization will be enabled. If this is not desired, call glVertexAttribPointer directly though QGLFunctions .

另请参阅

setAttributeArray()

PySide2.QtOpenGL.QGLShaderProgram. setAttributeValue ( location , value )
参数
  • location int

  • value QVector4D

PySide2.QtOpenGL.QGLShaderProgram. setAttributeValue ( location , value )
参数
  • location int

  • value QVector3D

PySide2.QtOpenGL.QGLShaderProgram. setAttributeValue ( location , value )
参数
  • location int

  • value QVector2D

PySide2.QtOpenGL.QGLShaderProgram. setAttributeValue ( location , value )
参数
  • location int

  • value QColor

PySide2.QtOpenGL.QGLShaderProgram. setAttributeValue ( location , x , y , z , w )
参数
  • location int

  • x GLfloat

  • y GLfloat

  • z GLfloat

  • w GLfloat

Sets the attribute at location in the current context to the 4D vector ( x , y , z , w ).

另请参阅

setUniformValue()

PySide2.QtOpenGL.QGLShaderProgram. setAttributeValue ( location , x , y , z )
参数
  • location int

  • x GLfloat

  • y GLfloat

  • z GLfloat

Sets the attribute at location in the current context to the 3D vector ( x , y , z ).

另请参阅

setUniformValue()

PySide2.QtOpenGL.QGLShaderProgram. setAttributeValue ( location , x , y )
参数
  • location int

  • x GLfloat

  • y GLfloat

Sets the attribute at location in the current context to the 2D vector ( x , y ).

另请参阅

setUniformValue()

PySide2.QtOpenGL.QGLShaderProgram. setAttributeValue ( location , value )
参数
  • location int

  • value GLfloat

Sets the attribute at location in the current context to value .

另请参阅

setUniformValue()

PySide2.QtOpenGL.QGLShaderProgram. setAttributeValue ( name , value )
参数
  • name – str

  • value QVector3D

PySide2.QtOpenGL.QGLShaderProgram. setAttributeValue ( name , value )
参数
  • name – str

  • value QVector4D

PySide2.QtOpenGL.QGLShaderProgram. setAttributeValue ( name , value )
参数
  • name – str

  • value GLfloat

这是重载函数。

Sets the attribute called name in the current context to value .

另请参阅

setUniformValue()

PySide2.QtOpenGL.QGLShaderProgram. setAttributeValue ( name , x , y )
参数
  • name – str

  • x GLfloat

  • y GLfloat

这是重载函数。

Sets the attribute called name in the current context to the 2D vector ( x , y ).

另请参阅

setUniformValue()

PySide2.QtOpenGL.QGLShaderProgram. setAttributeValue ( name , x , y , z )
参数
  • name – str

  • x GLfloat

  • y GLfloat

  • z GLfloat

这是重载函数。

Sets the attribute called name in the current context to the 3D vector ( x , y , z ).

另请参阅

setUniformValue()

PySide2.QtOpenGL.QGLShaderProgram. setAttributeValue ( name , value )
参数
  • name – str

  • value QColor

PySide2.QtOpenGL.QGLShaderProgram. setAttributeValue ( name , value )
参数
  • name – str

  • value QVector2D

PySide2.QtOpenGL.QGLShaderProgram. setAttributeValue ( name , x , y , z , w )
参数
  • name – str

  • x GLfloat

  • y GLfloat

  • z GLfloat

  • w GLfloat

这是重载函数。

Sets the attribute called name in the current context to the 4D vector ( x , y , z , w ).

另请参阅

setUniformValue()

PySide2.QtOpenGL.QGLShaderProgram. setGeometryInputType ( inputType )
参数

inputType GLenum

Sets the input type from inputType .

This parameter takes effect the next time the program is linked.

PySide2.QtOpenGL.QGLShaderProgram. setGeometryOutputType ( outputType )
参数

outputType GLenum

Sets the output type from the geometry shader, if active, to outputType .

This parameter takes effect the next time the program is linked.

PySide2.QtOpenGL.QGLShaderProgram. setGeometryOutputVertexCount ( count )
参数

count int

Sets the maximum number of vertices the current geometry shader program will produce, if active, to count .

This parameter takes effect the next time the program is linked.

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , value )
参数
  • location int

  • value GLfloat

Sets the uniform variable at location in the current context to value .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , value )
参数
  • location int

  • value QMatrix3x2

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , value )
参数
  • location int

  • value QMatrix2x4

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , value )
参数
  • location int

  • value QMatrix2x3

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , value )
参数
  • location int

  • value QMatrix2x2

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , color )
参数
  • location int

  • color QColor

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , value )
参数
  • location int

  • value GLuint

Sets the uniform variable at location in the current context to value . This function should be used when setting sampler values.

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , value )
参数
  • location int

  • value GLint

Sets the uniform variable at location in the current context to value .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , x , y , z , w )
参数
  • location int

  • x GLfloat

  • y GLfloat

  • z GLfloat

  • w GLfloat

Sets the uniform variable at location in the current context to the 4D vector ( x , y , z , w ).

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , x , y , z )
参数
  • location int

  • x GLfloat

  • y GLfloat

  • z GLfloat

Sets the uniform variable at location in the current context to the 3D vector ( x , y , z ).

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , x , y )
参数
  • location int

  • x GLfloat

  • y GLfloat

Sets the uniform variable at location in the current context to the 2D vector ( x , y ).

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , value )
参数
  • location int

  • value QMatrix3x3

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , value )
参数
  • location int

  • value QMatrix3x4

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , value )
参数
  • location int

  • value QMatrix4x2

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , value )
参数
  • location int

  • value QMatrix4x3

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , value )
参数
  • location int

  • value QMatrix4x4

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , point )
参数
  • location int

  • point QPoint

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , point )
参数
  • location int

  • point QPointF

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , size )
参数
  • location int

  • size QSize

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , size )
参数
  • location int

  • size QSizeF

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , value )
参数
  • location int

  • value QTransform

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , value )
参数
  • location int

  • value QVector2D

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , value )
参数
  • location int

  • value QVector3D

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( location , value )
参数
  • location int

  • value QVector4D

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , value )
参数
  • name – str

  • value QVector3D

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , value )
参数
  • name – str

  • value QVector4D

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , value )
参数
  • name – str

  • value GLfloat

这是重载函数。

Sets the uniform variable called name in the current context to value .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , x , y )
参数
  • name – str

  • x GLfloat

  • y GLfloat

这是重载函数。

Sets the uniform variable called name in the current context to the 2D vector ( x , y ).

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , x , y , z )
参数
  • name – str

  • x GLfloat

  • y GLfloat

  • z GLfloat

这是重载函数。

Sets the uniform variable called name in the current context to the 3D vector ( x , y , z ).

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , x , y , z , w )
参数
  • name – str

  • x GLfloat

  • y GLfloat

  • z GLfloat

  • w GLfloat

这是重载函数。

Sets the uniform variable called name in the current context to the 4D vector ( x , y , z , w ).

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , value )
参数
  • name – str

  • value GLint

这是重载函数。

Sets the uniform variable called name in the current context to value .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , value )
参数
  • name – str

  • value GLuint

这是重载函数。

Sets the uniform variable called name in the current context to value . This function should be used when setting sampler values.

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , color )
参数
  • name – str

  • color QColor

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , value )
参数
  • name – str

  • value QMatrix2x2

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , value )
参数
  • name – str

  • value QMatrix2x3

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , value )
参数
  • name – str

  • value QMatrix2x4

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , value )
参数
  • name – str

  • value QMatrix3x2

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , value )
参数
  • name – str

  • value QMatrix3x4

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , value )
参数
  • name – str

  • value QMatrix4x2

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , value )
参数
  • name – str

  • value QMatrix4x3

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , value )
参数
  • name – str

  • value QMatrix4x4

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , point )
参数
  • name – str

  • point QPoint

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , point )
参数
  • name – str

  • point QPointF

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , size )
参数
  • name – str

  • size QSize

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , size )
参数
  • name – str

  • size QSizeF

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , value )
参数
  • name – str

  • value QTransform

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , value )
参数
  • name – str

  • value QVector2D

PySide2.QtOpenGL.QGLShaderProgram. setUniformValue ( name , value )
参数
  • name – str

  • value QMatrix3x3

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray2D ( location , values )
参数
  • location int

  • values QVector2D

Sets the uniform variable array at location in the current context to the count 2D vector elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray2D ( name , values )
参数
  • name – str

  • values QVector2D

这是重载函数。

Sets the uniform variable array called name in the current context to the count 2D vector elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray2x2 ( name , values )
参数
  • name – str

  • values QMatrix2x2

这是重载函数。

Sets the uniform variable array called name in the current context to the count 2x2 matrix elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray2x2 ( location , values )
参数
  • location int

  • values QMatrix2x2

Sets the uniform variable array at location in the current context to the count 2x2 matrix elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray2x3 ( name , values )
参数
  • name – str

  • values QMatrix2x3

这是重载函数。

Sets the uniform variable array called name in the current context to the count 2x3 matrix elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray2x3 ( location , values )
参数
  • location int

  • values QMatrix2x3

Sets the uniform variable array at location in the current context to the count 2x3 matrix elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray2x4 ( name , values )
参数
  • name – str

  • values QMatrix2x4

这是重载函数。

Sets the uniform variable array called name in the current context to the count 2x4 matrix elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray2x4 ( location , values )
参数
  • location int

  • values QMatrix2x4

Sets the uniform variable array at location in the current context to the count 2x4 matrix elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray3D ( location , values )
参数
  • location int

  • values QVector3D

Sets the uniform variable array at location in the current context to the count 3D vector elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray3D ( name , values )
参数
  • name – str

  • values QVector3D

这是重载函数。

Sets the uniform variable array called name in the current context to the count 3D vector elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray3x2 ( name , values )
参数
  • name – str

  • values QMatrix3x2

这是重载函数。

Sets the uniform variable array called name in the current context to the count 3x2 matrix elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray3x2 ( location , values )
参数
  • location int

  • values QMatrix3x2

Sets the uniform variable array at location in the current context to the count 3x2 matrix elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray3x3 ( name , values )
参数
  • name – str

  • values QMatrix3x3

这是重载函数。

Sets the uniform variable array called name in the current context to the count 3x3 matrix elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray3x3 ( location , values )
参数
  • location int

  • values QMatrix3x3

Sets the uniform variable array at location in the current context to the count 3x3 matrix elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray3x4 ( name , values )
参数
  • name – str

  • values QMatrix3x4

这是重载函数。

Sets the uniform variable array called name in the current context to the count 3x4 matrix elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray3x4 ( location , values )
参数
  • location int

  • values QMatrix3x4

Sets the uniform variable array at location in the current context to the count 3x4 matrix elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray4D ( name , values )
参数
  • name – str

  • values QVector4D

这是重载函数。

Sets the uniform variable array called name in the current context to the count 4D vector elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray4D ( location , values )
参数
  • location int

  • values QVector4D

Sets the uniform variable array at location in the current context to the count 4D vector elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray4x2 ( name , values )
参数
  • name – str

  • values QMatrix4x2

这是重载函数。

Sets the uniform variable array called name in the current context to the count 4x2 matrix elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray4x2 ( location , values )
参数
  • location int

  • values QMatrix4x2

Sets the uniform variable array at location in the current context to the count 4x2 matrix elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray4x3 ( name , values )
参数
  • name – str

  • values QMatrix4x3

这是重载函数。

Sets the uniform variable array called name in the current context to the count 4x3 matrix elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray4x3 ( location , values )
参数
  • location int

  • values QMatrix4x3

Sets the uniform variable array at location in the current context to the count 4x3 matrix elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray4x4 ( name , values )
参数
  • name – str

  • values QMatrix4x4

这是重载函数。

Sets the uniform variable array called name in the current context to the count 4x4 matrix elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArray4x4 ( location , values )
参数
  • location int

  • values QMatrix4x4

Sets the uniform variable array at location in the current context to the count 4x4 matrix elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArrayInt ( location , values )
参数
  • location int

  • values GLint

Sets the uniform variable array at location in the current context to the count elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArrayInt ( name , values )
参数
  • name – str

  • values GLint

这是重载函数。

Sets the uniform variable array called name in the current context to the count elements of values .

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArrayUint ( location , values )
参数
  • location int

  • values GLuint

Sets the uniform variable array at location in the current context to the count elements of values . This overload should be used when setting an array of sampler values.

PySide2.QtOpenGL.QGLShaderProgram. setUniformValueArrayUint ( name , values )
参数
  • name – str

  • values GLuint

这是重载函数。

Sets the uniform variable array called name in the current context to the count elements of values . This overload should be used when setting an array of sampler values.

PySide2.QtOpenGL.QGLShaderProgram. shaders ( )
返回类型

Returns a list of all shaders that have been added to this shader program using addShader() .

PySide2.QtOpenGL.QGLShaderProgram. uniformLocation ( name )
参数

name QByteArray

返回类型

int

PySide2.QtOpenGL.QGLShaderProgram. uniformLocation ( name )
参数

name – unicode

返回类型

int

PySide2.QtOpenGL.QGLShaderProgram. uniformLocation ( name )
参数

name – str

返回类型

int

Returns the location of the uniform variable name within this shader program’s parameter list. Returns -1 if name is not a valid uniform variable for this shader program.