QGLShaderProgramclass allows OpenGL shader programs to be linked and used. 更多 …
4.6 版新增。
def
addShader
(shader)
def
addShaderFromSourceCode
(type, source)
def
addShaderFromSourceCode
(type, source)
def
addShaderFromSourceCode
(type, source)
def
addShaderFromSourceFile
(type, fileName)
def
attributeLocation
(name)
def
attributeLocation
(name)
def
attributeLocation
(name)
def
bind
()
def
bindAttributeLocation
(name, location)
def
bindAttributeLocation
(name, location)
def
bindAttributeLocation
(name, location)
def
disableAttributeArray
(location)
def
disableAttributeArray
(name)
def
enableAttributeArray
(location)
def
enableAttributeArray
(name)
def
geometryInputType
()
def
geometryOutputType
()
def
geometryOutputVertexCount
()
def
isLinked
()
def
log
()
def
maxGeometryOutputVertices
()
def
programId
()
def
release
()
def
removeAllShaders
()
def
removeShader
(shader)
def
setAttributeArray2D
(location, values[, stride=0])
def
setAttributeArray2D
(name, values[, stride=0])
def
setAttributeArray3D
(location, values[, stride=0])
def
setAttributeArray3D
(name, values[, stride=0])
def
setAttributeArray4D
(location, values[, stride=0])
def
setAttributeArray4D
(name, values[, stride=0])
def
setAttributeBuffer
(location, type, offset, tupleSize[, stride=0])
def
setAttributeBuffer
(name, type, offset, tupleSize[, stride=0])
def
setAttributeValue
(location, value)
def
setAttributeValue
(location, value)
def
setAttributeValue
(location, value)
def
setAttributeValue
(location, value)
def
setAttributeValue
(location, value)
def
setAttributeValue
(location, x, y)
def
setAttributeValue
(location, x, y, z)
def
setAttributeValue
(location, x, y, z, w)
def
setAttributeValue
(name, value)
def
setAttributeValue
(name, value)
def
setAttributeValue
(name, value)
def
setAttributeValue
(name, value)
def
setAttributeValue
(name, value)
def
setAttributeValue
(name, x, y)
def
setAttributeValue
(name, x, y, z)
def
setAttributeValue
(name, x, y, z, w)
def
setGeometryInputType
(inputType)
def
setGeometryOutputType
(outputType)
def
setGeometryOutputVertexCount
(count)
def
setUniformValue
(location, color)
def
setUniformValue
(location, point)
def
setUniformValue
(location, point)
def
setUniformValue
(location, size)
def
setUniformValue
(location, size)
def
setUniformValue
(location, value)
def
setUniformValue
(location, value)
def
setUniformValue
(location, value)
def
setUniformValue
(location, value)
def
setUniformValue
(location, value)
def
setUniformValue
(location, value)
def
setUniformValue
(location, value)
def
setUniformValue
(location, value)
def
setUniformValue
(location, value)
def
setUniformValue
(location, value)
def
setUniformValue
(location, value)
def
setUniformValue
(location, value)
def
setUniformValue
(location, value)
def
setUniformValue
(location, value)
def
setUniformValue
(location, value)
def
setUniformValue
(location, value)
def
setUniformValue
(location, x, y)
def
setUniformValue
(location, x, y, z)
def
setUniformValue
(location, x, y, z, w)
def
setUniformValue
(name, color)
def
setUniformValue
(name, point)
def
setUniformValue
(name, point)
def
setUniformValue
(name, size)
def
setUniformValue
(name, size)
def
setUniformValue
(name, value)
def
setUniformValue
(name, value)
def
setUniformValue
(name, value)
def
setUniformValue
(name, value)
def
setUniformValue
(name, value)
def
setUniformValue
(name, value)
def
setUniformValue
(name, value)
def
setUniformValue
(name, value)
def
setUniformValue
(name, value)
def
setUniformValue
(name, value)
def
setUniformValue
(name, value)
def
setUniformValue
(name, value)
def
setUniformValue
(name, value)
def
setUniformValue
(name, value)
def
setUniformValue
(name, value)
def
setUniformValue
(name, value)
def
setUniformValue
(name, x, y)
def
setUniformValue
(name, x, y, z)
def
setUniformValue
(name, x, y, z, w)
def
setUniformValueArray2D
(location, values)
def
setUniformValueArray2D
(name, values)
def
setUniformValueArray2x2
(location, values)
def
setUniformValueArray2x2
(name, values)
def
setUniformValueArray2x3
(location, values)
def
setUniformValueArray2x3
(name, values)
def
setUniformValueArray2x4
(location, values)
def
setUniformValueArray2x4
(name, values)
def
setUniformValueArray3D
(location, values)
def
setUniformValueArray3D
(name, values)
def
setUniformValueArray3x2
(location, values)
def
setUniformValueArray3x2
(name, values)
def
setUniformValueArray3x3
(location, values)
def
setUniformValueArray3x3
(name, values)
def
setUniformValueArray3x4
(location, values)
def
setUniformValueArray3x4
(name, values)
def
setUniformValueArray4D
(location, values)
def
setUniformValueArray4D
(name, values)
def
setUniformValueArray4x2
(location, values)
def
setUniformValueArray4x2
(name, values)
def
setUniformValueArray4x3
(location, values)
def
setUniformValueArray4x3
(name, values)
def
setUniformValueArray4x4
(location, values)
def
setUniformValueArray4x4
(name, values)
def
setUniformValueArrayInt
(location, values)
def
setUniformValueArrayInt
(name, values)
def
setUniformValueArrayUint
(location, values)
def
setUniformValueArrayUint
(name, values)
def
shaders
()
def
uniformLocation
(name)
def
uniformLocation
(name)
def
uniformLocation
(name)
def
hasOpenGLShaderPrograms
([context=None])
This class supports shader programs written in the OpenGL Shading Language (GLSL) and in the OpenGL/ES Shading Language (GLSL/ES).
QGLShaderandQGLShaderProgramshelter the programmer from the details of compiling and linking vertex and fragment shaders.The following example creates a vertex shader program using the supplied source
code. Once compiled and linked, the shader program is activated in the currentQGLContext通过调用bind():shader = QGLShader(QGLShader.Vertex) shader.compileSourceCode(code) program = QGLShaderProgram(context) program.addShader(shader) program.link() program.bind()
Shader programs can be difficult to reuse across OpenGL implementations because of varying levels of support for standard vertex attributes and uniform variables. In particular, GLSL/ES lacks all of the standard variables that are present on desktop OpenGL systems:
gl_Vertex,gl_Normal,gl_Color, and so on. Desktop OpenGL lacks the variable qualifiershighp,mediump,和lowp.
QGLShaderProgramclass makes the process of writing portable shaders easier by prefixing all shader programs with the following lines on desktop OpenGL:#define highp #define mediump #define lowpThis makes it possible to run most GLSL/ES shader programs on desktop systems. The programmer should restrict themselves to just features that are present in GLSL/ES, and avoid standard variable names that only work on the desktop.
program.addShaderFromSourceCode(QGLShader.Vertex, "attribute highp vec4 vertex\n" \ "attribute mediump mat4 matrix\n" \ "void main(void)\n" \ "{\n" \ " gl_Position = matrix * vertex\n" \ "}") program.addShaderFromSourceCode(QGLShader.Fragment, "uniform mediump vec4 color\n" \ "void main(void)\n" \ "{\n" \ " gl_FragColor = color\n" \ "}") program.link() program.bind() vertexLocation = program.attributeLocation("vertex") matrixLocation = program.attributeLocation("matrix") colorLocation = program.uniformLocation("color")With the above shader program active, we can draw a green triangle as follows:
triangleVertices = ( 60.0f, 10.0f, 0.0f, 110.0f, 110.0f, 0.0f, 10.0f, 110.0f, 0.0f) color = QColor(0, 255, 0, 255) pmvMatrix = QMatrix4x4() pmvMatrix.ortho(self.rect()) program.enableAttributeArray(vertexLocation) program.setAttributeArray(vertexLocation, triangleVertices, 3) program.setUniformValue(matrixLocation, pmvMatrix) program.setUniformValue(colorLocation, color) glDrawArrays(GL_TRIANGLES, 0, 3) program.disableAttributeArray(vertexLocation)
Binary shaders may be specified using
glShaderBinary()on the return value fromshaderId()。QGLShaderinstance containing the binary can then be added to the shader program withaddShader()and linked in the usual fashion withlink().Binary programs may be specified using
glProgramBinaryOES()on the return value fromprogramId(). Then the application should calllink(), which will notice that the program has already been specified and linked, allowing other operations to be performed on the shader program.注意
This class has been deprecated in favor of
QOpenGLShaderProgram.另请参阅
QGLShaderProgram
(
[
parent=None
]
)
¶
QGLShaderProgram(context[, parent=None])
- param parent
QObject- param context
Constructs a new shader program and attaches it to
parent
. The program will be invalid until
addShader()
被调用。
The shader program will be associated with the current
QGLContext
.
另请参阅
Constructs a new shader program and attaches it to
parent
. The program will be invalid until
addShader()
被调用。
The shader program will be associated with
context
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
addShader
(
shader
)
¶
shader
–
QGLShader
bool
Adds a compiled
shader
to this shader program. Returns
true
if the shader could be added, or false otherwise.
Ownership of the
shader
object remains with the caller. It will not be deleted when this
QGLShaderProgram
instance is deleted. This allows the caller to add the same shader to multiple shader programs.
PySide2.QtOpenGL.QGLShaderProgram.
addShaderFromSourceCode
(
type
,
source
)
¶
type
–
ShaderType
source
–
QByteArray
bool
PySide2.QtOpenGL.QGLShaderProgram.
addShaderFromSourceCode
(
type
,
source
)
¶
type
–
ShaderType
source – str
bool
Compiles
source
as a shader of the specified
type
and adds it to this shader program. Returns
true
if compilation was successful, false otherwise. The compilation errors and warnings will be made available via
log()
.
This function is intended to be a short-cut for quickly adding vertex and fragment shaders to a shader program without creating an instance of
QGLShader
first.
PySide2.QtOpenGL.QGLShaderProgram.
addShaderFromSourceCode
(
type
,
source
)
¶
type
–
ShaderType
source – unicode
bool
PySide2.QtOpenGL.QGLShaderProgram.
addShaderFromSourceFile
(
type
,
fileName
)
¶
type
–
ShaderType
fileName – unicode
bool
Compiles the contents of
fileName
as a shader of the specified
type
and adds it to this shader program. Returns
true
if compilation was successful, false otherwise. The compilation errors and warnings will be made available via
log()
.
This function is intended to be a short-cut for quickly adding vertex and fragment shaders to a shader program without creating an instance of
QGLShader
first.
PySide2.QtOpenGL.QGLShaderProgram.
attributeLocation
(
name
)
¶
name
–
QByteArray
int
PySide2.QtOpenGL.QGLShaderProgram.
attributeLocation
(
name
)
¶
name – unicode
int
PySide2.QtOpenGL.QGLShaderProgram.
attributeLocation
(
name
)
¶
name – str
int
Returns the location of the attribute
name
within this shader program’s parameter list. Returns -1 if
name
is not a valid attribute for this shader program.
PySide2.QtOpenGL.QGLShaderProgram.
bind
(
)
¶
bool
Binds this shader program to the active
QGLContext
and makes it the current shader program. Any previously bound shader program is released. This is equivalent to calling
glUseProgram()
on
programId()
。返回
true
if the program was successfully bound; false otherwise. If the shader program has not yet been linked, or it needs to be re-linked, this function will call
link()
.
PySide2.QtOpenGL.QGLShaderProgram.
bindAttributeLocation
(
name
,
location
)
¶
name
–
QByteArray
location
–
int
PySide2.QtOpenGL.QGLShaderProgram.
bindAttributeLocation
(
name
,
location
)
¶
name – unicode
location
–
int
PySide2.QtOpenGL.QGLShaderProgram.
bindAttributeLocation
(
name
,
location
)
¶
name – str
location
–
int
Binds the attribute
name
到指定
location
. This function can be called before or after the program has been linked. Any attributes that have not been explicitly bound when the program is linked will be assigned locations automatically.
When this function is called after the program has been linked, the program will need to be relinked for the change to take effect.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
disableAttributeArray
(
name
)
¶
name – str
这是重载函数。
Disables the vertex array called
name
in this shader program that was enabled by a previous call to
enableAttributeArray()
.
另请参阅
enableAttributeArray()
setAttributeArray()
setAttributeValue()
setUniformValue()
PySide2.QtOpenGL.QGLShaderProgram.
disableAttributeArray
(
location
)
¶
location
–
int
Disables the vertex array at
location
in this shader program that was enabled by a previous call to
enableAttributeArray()
.
另请参阅
enableAttributeArray()
setAttributeArray()
setAttributeValue()
setUniformValue()
PySide2.QtOpenGL.QGLShaderProgram.
enableAttributeArray
(
name
)
¶
name – str
这是重载函数。
Enables the vertex array called
name
in this shader program so that the value set by
setAttributeArray()
on
name
will be used by the shader program.
另请参阅
disableAttributeArray()
setAttributeArray()
setAttributeValue()
setUniformValue()
PySide2.QtOpenGL.QGLShaderProgram.
enableAttributeArray
(
location
)
¶
location
–
int
Enables the vertex array at
location
in this shader program so that the value set by
setAttributeArray()
on
location
will be used by the shader program.
另请参阅
disableAttributeArray()
setAttributeArray()
setAttributeValue()
setUniformValue()
PySide2.QtOpenGL.QGLShaderProgram.
geometryInputType
(
)
¶
GLenum
Returns the geometry shader input type, if active.
This parameter takes effect the next time the program is linked.
PySide2.QtOpenGL.QGLShaderProgram.
geometryOutputType
(
)
¶
GLenum
Returns the geometry shader output type, if active.
This parameter takes effect the next time the program is linked.
PySide2.QtOpenGL.QGLShaderProgram.
geometryOutputVertexCount
(
)
¶
int
Returns the maximum number of vertices the current geometry shader program will produce, if active.
This parameter takes effect the ntext time the program is linked.
PySide2.QtOpenGL.QGLShaderProgram.
hasOpenGLShaderPrograms
(
[
context=None
]
)
¶
context
–
QGLContext
bool
返回
true
if shader programs written in the OpenGL Shading Language (GLSL) are supported on this system; false otherwise.
context
is used to resolve the GLSL extensions. If
context
is
None
,那么
currentContext()
被使用。
PySide2.QtOpenGL.QGLShaderProgram.
isLinked
(
)
¶
bool
返回
true
if this shader program has been linked; false otherwise.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
link
(
)
¶
bool
Links together the shaders that were added to this program with
addShader()
。返回
true
if the link was successful or false otherwise. If the link failed, the error messages can be retrieved with
log()
.
Subclasses can override this function to initialize attributes and uniform variables for use in specific shader programs.
If the shader program was already linked, calling this function again will force it to be re-linked.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
log
(
)
¶
unicode
Returns the errors and warnings that occurred during the last
link()
or
addShader()
with explicitly specified source code.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
maxGeometryOutputVertices
(
)
¶
int
Returns the hardware limit for how many vertices a geometry shader can output.
PySide2.QtOpenGL.QGLShaderProgram.
programId
(
)
¶
GLuint
Returns the OpenGL identifier associated with this shader program.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
release
(
)
¶
Releases the active shader program from the current
QGLContext
. This is equivalent to calling
glUseProgram(0)
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
removeAllShaders
(
)
¶
Removes all of the shaders that were added to this program previously. The
QGLShader
objects for the shaders will not be deleted if they were constructed externally.
QGLShader
objects that are constructed internally by
QGLShaderProgram
will be deleted.
PySide2.QtOpenGL.QGLShaderProgram.
removeShader
(
shader
)
¶
shader
–
QGLShader
移除
shader
from this shader program. The object is not deleted.
The shader program must be valid in the current
QGLContext
.
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeArray2D
(
name
,
values
[
,
stride=0
]
)
¶
name – str
values
–
QVector2D
stride
–
int
这是重载函数。
Sets an array of 2D vertex
values
on the attribute called
name
in this shader program. The
stride
indicates the number of bytes between vertices. A default
stride
value of zero indicates that the vertices are densely packed in
values
.
The array will become active when
enableAttributeArray()
is called on
name
. Otherwise the value specified with
setAttributeValue()
for
name
会被使用。
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeArray2D
(
location
,
values
[
,
stride=0
]
)
¶
location
–
int
values
–
QVector2D
stride
–
int
Sets an array of 2D vertex
values
on the attribute at
location
in this shader program. The
stride
indicates the number of bytes between vertices. A default
stride
value of zero indicates that the vertices are densely packed in
values
.
The array will become active when
enableAttributeArray()
is called on the
location
. Otherwise the value specified with
setAttributeValue()
for
location
会被使用。
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeArray3D
(
name
,
values
[
,
stride=0
]
)
¶
name – str
values
–
QVector3D
stride
–
int
这是重载函数。
Sets an array of 3D vertex
values
on the attribute called
name
in this shader program. The
stride
indicates the number of bytes between vertices. A default
stride
value of zero indicates that the vertices are densely packed in
values
.
The array will become active when
enableAttributeArray()
is called on
name
. Otherwise the value specified with
setAttributeValue()
for
name
会被使用。
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeArray3D
(
location
,
values
[
,
stride=0
]
)
¶
location
–
int
values
–
QVector3D
stride
–
int
Sets an array of 3D vertex
values
on the attribute at
location
in this shader program. The
stride
indicates the number of bytes between vertices. A default
stride
value of zero indicates that the vertices are densely packed in
values
.
The array will become active when
enableAttributeArray()
is called on the
location
. Otherwise the value specified with
setAttributeValue()
for
location
会被使用。
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeArray4D
(
location
,
values
[
,
stride=0
]
)
¶
location
–
int
values
–
QVector4D
stride
–
int
Sets an array of 4D vertex
values
on the attribute at
location
in this shader program. The
stride
indicates the number of bytes between vertices. A default
stride
value of zero indicates that the vertices are densely packed in
values
.
The array will become active when
enableAttributeArray()
is called on the
location
. Otherwise the value specified with
setAttributeValue()
for
location
会被使用。
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeArray4D
(
name
,
values
[
,
stride=0
]
)
¶
name – str
values
–
QVector4D
stride
–
int
这是重载函数。
Sets an array of 4D vertex
values
on the attribute called
name
in this shader program. The
stride
indicates the number of bytes between vertices. A default
stride
value of zero indicates that the vertices are densely packed in
values
.
The array will become active when
enableAttributeArray()
is called on
name
. Otherwise the value specified with
setAttributeValue()
for
name
会被使用。
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeBuffer
(
name
,
type
,
offset
,
tupleSize
[
,
stride=0
]
)
¶
name – str
type
–
GLenum
offset
–
int
tupleSize
–
int
stride
–
int
这是重载函数。
Sets an array of vertex values on the attribute called
name
in this shader program, starting at a specific
offset
in the currently bound vertex buffer. The
stride
indicates the number of bytes between vertices. A default
stride
value of zero indicates that the vertices are densely packed in the value array.
type
indicates the type of elements in the vertex value array, usually
GL_FLOAT
,
GL_UNSIGNED_BYTE
, etc. The
tupleSize
indicates the number of components per vertex: 1, 2, 3, or 4.
The array will become active when
enableAttributeArray()
is called on the
name
. Otherwise the value specified with
setAttributeValue()
for
name
会被使用。
另请参阅
setAttributeArray()
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeBuffer
(
location
,
type
,
offset
,
tupleSize
[
,
stride=0
]
)
¶
location
–
int
type
–
GLenum
offset
–
int
tupleSize
–
int
stride
–
int
Sets an array of vertex values on the attribute at
location
in this shader program, starting at a specific
offset
in the currently bound vertex buffer. The
stride
indicates the number of bytes between vertices. A default
stride
value of zero indicates that the vertices are densely packed in the value array.
type
indicates the type of elements in the vertex value array, usually
GL_FLOAT
,
GL_UNSIGNED_BYTE
, etc. The
tupleSize
indicates the number of components per vertex: 1, 2, 3, or 4.
The array will become active when
enableAttributeArray()
is called on the
location
. Otherwise the value specified with
setAttributeValue()
for
location
会被使用。
注意
Normalization will be enabled. If this is not desired, call glVertexAttribPointer directly though
QGLFunctions
.
另请参阅
setAttributeArray()
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeValue
(
location
,
value
)
¶
location
–
int
value
–
QVector4D
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeValue
(
location
,
value
)
¶
location
–
int
value
–
QVector3D
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeValue
(
location
,
value
)
¶
location
–
int
value
–
QVector2D
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeValue
(
location
,
value
)
¶
location
–
int
value
–
QColor
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeValue
(
location
,
x
,
y
,
z
,
w
)
¶
location
–
int
x
–
GLfloat
y
–
GLfloat
z
–
GLfloat
w
–
GLfloat
Sets the attribute at
location
in the current context to the 4D vector (
x
,
y
,
z
,
w
).
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeValue
(
location
,
x
,
y
,
z
)
¶
location
–
int
x
–
GLfloat
y
–
GLfloat
z
–
GLfloat
Sets the attribute at
location
in the current context to the 3D vector (
x
,
y
,
z
).
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeValue
(
location
,
x
,
y
)
¶
location
–
int
x
–
GLfloat
y
–
GLfloat
Sets the attribute at
location
in the current context to the 2D vector (
x
,
y
).
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeValue
(
location
,
value
)
¶
location
–
int
value
–
GLfloat
Sets the attribute at
location
in the current context to
value
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeValue
(
name
,
value
)
¶
name – str
value
–
QVector3D
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeValue
(
name
,
value
)
¶
name – str
value
–
QVector4D
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeValue
(
name
,
value
)
¶
name – str
value
–
GLfloat
这是重载函数。
Sets the attribute called
name
in the current context to
value
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeValue
(
name
,
x
,
y
)
¶
name – str
x
–
GLfloat
y
–
GLfloat
这是重载函数。
Sets the attribute called
name
in the current context to the 2D vector (
x
,
y
).
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeValue
(
name
,
x
,
y
,
z
)
¶
name – str
x
–
GLfloat
y
–
GLfloat
z
–
GLfloat
这是重载函数。
Sets the attribute called
name
in the current context to the 3D vector (
x
,
y
,
z
).
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeValue
(
name
,
value
)
¶
name – str
value
–
QColor
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeValue
(
name
,
value
)
¶
name – str
value
–
QVector2D
PySide2.QtOpenGL.QGLShaderProgram.
setAttributeValue
(
name
,
x
,
y
,
z
,
w
)
¶
name – str
x
–
GLfloat
y
–
GLfloat
z
–
GLfloat
w
–
GLfloat
这是重载函数。
Sets the attribute called
name
in the current context to the 4D vector (
x
,
y
,
z
,
w
).
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setGeometryInputType
(
inputType
)
¶
inputType
–
GLenum
Sets the input type from
inputType
.
This parameter takes effect the next time the program is linked.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setGeometryOutputType
(
outputType
)
¶
outputType
–
GLenum
Sets the output type from the geometry shader, if active, to
outputType
.
This parameter takes effect the next time the program is linked.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setGeometryOutputVertexCount
(
count
)
¶
count
–
int
Sets the maximum number of vertices the current geometry shader program will produce, if active, to
count
.
This parameter takes effect the next time the program is linked.
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
value
)
¶
location
–
int
value
–
GLfloat
Sets the uniform variable at
location
in the current context to
value
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
value
)
¶
location
–
int
value
–
QMatrix3x2
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
value
)
¶
location
–
int
value
–
QMatrix2x4
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
value
)
¶
location
–
int
value
–
QMatrix2x3
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
value
)
¶
location
–
int
value
–
QMatrix2x2
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
color
)
¶
location
–
int
color
–
QColor
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
value
)
¶
location
–
int
value
–
GLuint
Sets the uniform variable at
location
in the current context to
value
. This function should be used when setting sampler values.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
value
)
¶
location
–
int
value
–
GLint
Sets the uniform variable at
location
in the current context to
value
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
x
,
y
,
z
,
w
)
¶
location
–
int
x
–
GLfloat
y
–
GLfloat
z
–
GLfloat
w
–
GLfloat
Sets the uniform variable at
location
in the current context to the 4D vector (
x
,
y
,
z
,
w
).
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
x
,
y
,
z
)
¶
location
–
int
x
–
GLfloat
y
–
GLfloat
z
–
GLfloat
Sets the uniform variable at
location
in the current context to the 3D vector (
x
,
y
,
z
).
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
x
,
y
)
¶
location
–
int
x
–
GLfloat
y
–
GLfloat
Sets the uniform variable at
location
in the current context to the 2D vector (
x
,
y
).
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
value
)
¶
location
–
int
value
–
QMatrix3x3
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
value
)
¶
location
–
int
value
–
QMatrix3x4
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
value
)
¶
location
–
int
value
–
QMatrix4x2
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
value
)
¶
location
–
int
value
–
QMatrix4x3
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
value
)
¶
location
–
int
value
–
QMatrix4x4
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
point
)
¶
location
–
int
point
–
QPoint
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
point
)
¶
location
–
int
point
–
QPointF
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
size
)
¶
location
–
int
size
–
QSize
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
size
)
¶
location
–
int
size
–
QSizeF
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
value
)
¶
location
–
int
value
–
QTransform
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
value
)
¶
location
–
int
value
–
QVector2D
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
value
)
¶
location
–
int
value
–
QVector3D
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
location
,
value
)
¶
location
–
int
value
–
QVector4D
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
value
)
¶
name – str
value
–
QVector3D
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
value
)
¶
name – str
value
–
QVector4D
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
value
)
¶
name – str
value
–
GLfloat
这是重载函数。
Sets the uniform variable called
name
in the current context to
value
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
x
,
y
)
¶
name – str
x
–
GLfloat
y
–
GLfloat
这是重载函数。
Sets the uniform variable called
name
in the current context to the 2D vector (
x
,
y
).
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
x
,
y
,
z
)
¶
name – str
x
–
GLfloat
y
–
GLfloat
z
–
GLfloat
这是重载函数。
Sets the uniform variable called
name
in the current context to the 3D vector (
x
,
y
,
z
).
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
x
,
y
,
z
,
w
)
¶
name – str
x
–
GLfloat
y
–
GLfloat
z
–
GLfloat
w
–
GLfloat
这是重载函数。
Sets the uniform variable called
name
in the current context to the 4D vector (
x
,
y
,
z
,
w
).
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
value
)
¶
name – str
value
–
GLint
这是重载函数。
Sets the uniform variable called
name
in the current context to
value
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
value
)
¶
name – str
value
–
GLuint
这是重载函数。
Sets the uniform variable called
name
in the current context to
value
. This function should be used when setting sampler values.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
color
)
¶
name – str
color
–
QColor
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
value
)
¶
name – str
value
–
QMatrix2x2
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
value
)
¶
name – str
value
–
QMatrix2x3
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
value
)
¶
name – str
value
–
QMatrix2x4
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
value
)
¶
name – str
value
–
QMatrix3x2
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
value
)
¶
name – str
value
–
QMatrix3x4
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
value
)
¶
name – str
value
–
QMatrix4x2
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
value
)
¶
name – str
value
–
QMatrix4x3
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
value
)
¶
name – str
value
–
QMatrix4x4
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
point
)
¶
name – str
point
–
QPoint
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
point
)
¶
name – str
point
–
QPointF
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
size
)
¶
name – str
size
–
QSize
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
size
)
¶
name – str
size
–
QSizeF
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
value
)
¶
name – str
value
–
QTransform
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
value
)
¶
name – str
value
–
QVector2D
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValue
(
name
,
value
)
¶
name – str
value
–
QMatrix3x3
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray2D
(
location
,
values
)
¶
location
–
int
values
–
QVector2D
Sets the uniform variable array at
location
in the current context to the
count
2D vector elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray2D
(
name
,
values
)
¶
name – str
values
–
QVector2D
这是重载函数。
Sets the uniform variable array called
name
in the current context to the
count
2D vector elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray2x2
(
name
,
values
)
¶
name – str
values
–
QMatrix2x2
这是重载函数。
Sets the uniform variable array called
name
in the current context to the
count
2x2 matrix elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray2x2
(
location
,
values
)
¶
location
–
int
values
–
QMatrix2x2
Sets the uniform variable array at
location
in the current context to the
count
2x2 matrix elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray2x3
(
name
,
values
)
¶
name – str
values
–
QMatrix2x3
这是重载函数。
Sets the uniform variable array called
name
in the current context to the
count
2x3 matrix elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray2x3
(
location
,
values
)
¶
location
–
int
values
–
QMatrix2x3
Sets the uniform variable array at
location
in the current context to the
count
2x3 matrix elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray2x4
(
name
,
values
)
¶
name – str
values
–
QMatrix2x4
这是重载函数。
Sets the uniform variable array called
name
in the current context to the
count
2x4 matrix elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray2x4
(
location
,
values
)
¶
location
–
int
values
–
QMatrix2x4
Sets the uniform variable array at
location
in the current context to the
count
2x4 matrix elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray3D
(
location
,
values
)
¶
location
–
int
values
–
QVector3D
Sets the uniform variable array at
location
in the current context to the
count
3D vector elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray3D
(
name
,
values
)
¶
name – str
values
–
QVector3D
这是重载函数。
Sets the uniform variable array called
name
in the current context to the
count
3D vector elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray3x2
(
name
,
values
)
¶
name – str
values
–
QMatrix3x2
这是重载函数。
Sets the uniform variable array called
name
in the current context to the
count
3x2 matrix elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray3x2
(
location
,
values
)
¶
location
–
int
values
–
QMatrix3x2
Sets the uniform variable array at
location
in the current context to the
count
3x2 matrix elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray3x3
(
name
,
values
)
¶
name – str
values
–
QMatrix3x3
这是重载函数。
Sets the uniform variable array called
name
in the current context to the
count
3x3 matrix elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray3x3
(
location
,
values
)
¶
location
–
int
values
–
QMatrix3x3
Sets the uniform variable array at
location
in the current context to the
count
3x3 matrix elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray3x4
(
name
,
values
)
¶
name – str
values
–
QMatrix3x4
这是重载函数。
Sets the uniform variable array called
name
in the current context to the
count
3x4 matrix elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray3x4
(
location
,
values
)
¶
location
–
int
values
–
QMatrix3x4
Sets the uniform variable array at
location
in the current context to the
count
3x4 matrix elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray4D
(
name
,
values
)
¶
name – str
values
–
QVector4D
这是重载函数。
Sets the uniform variable array called
name
in the current context to the
count
4D vector elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray4D
(
location
,
values
)
¶
location
–
int
values
–
QVector4D
Sets the uniform variable array at
location
in the current context to the
count
4D vector elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray4x2
(
name
,
values
)
¶
name – str
values
–
QMatrix4x2
这是重载函数。
Sets the uniform variable array called
name
in the current context to the
count
4x2 matrix elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray4x2
(
location
,
values
)
¶
location
–
int
values
–
QMatrix4x2
Sets the uniform variable array at
location
in the current context to the
count
4x2 matrix elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray4x3
(
name
,
values
)
¶
name – str
values
–
QMatrix4x3
这是重载函数。
Sets the uniform variable array called
name
in the current context to the
count
4x3 matrix elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray4x3
(
location
,
values
)
¶
location
–
int
values
–
QMatrix4x3
Sets the uniform variable array at
location
in the current context to the
count
4x3 matrix elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray4x4
(
name
,
values
)
¶
name – str
values
–
QMatrix4x4
这是重载函数。
Sets the uniform variable array called
name
in the current context to the
count
4x4 matrix elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArray4x4
(
location
,
values
)
¶
location
–
int
values
–
QMatrix4x4
Sets the uniform variable array at
location
in the current context to the
count
4x4 matrix elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArrayInt
(
location
,
values
)
¶
location
–
int
values
–
GLint
Sets the uniform variable array at
location
in the current context to the
count
elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArrayInt
(
name
,
values
)
¶
name – str
values
–
GLint
这是重载函数。
Sets the uniform variable array called
name
in the current context to the
count
elements of
values
.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArrayUint
(
location
,
values
)
¶
location
–
int
values
–
GLuint
Sets the uniform variable array at
location
in the current context to the
count
elements of
values
. This overload should be used when setting an array of sampler values.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
setUniformValueArrayUint
(
name
,
values
)
¶
name – str
values
–
GLuint
这是重载函数。
Sets the uniform variable array called
name
in the current context to the
count
elements of
values
. This overload should be used when setting an array of sampler values.
另请参阅
PySide2.QtOpenGL.QGLShaderProgram.
shaders
(
)
¶
Returns a list of all shaders that have been added to this shader program using
addShader()
.
PySide2.QtOpenGL.QGLShaderProgram.
uniformLocation
(
name
)
¶
name
–
QByteArray
int
PySide2.QtOpenGL.QGLShaderProgram.
uniformLocation
(
name
)
¶
name – unicode
int
PySide2.QtOpenGL.QGLShaderProgram.
uniformLocation
(
name
)
¶
name – str
int
Returns the location of the uniform variable
name
within this shader program’s parameter list. Returns -1 if
name
is not a valid uniform variable for this shader program.
另请参阅