• PySide 模块
  • PySide.QtOpenGL
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    QGLFramebufferObjectFormat

    注意

    该类在 Qt4.6 引入

    概要

    函数

    详细描述

    PySide.QtOpenGL.QGLFramebufferObjectFormat class specifies the format of an OpenGL framebuffer object.

    A framebuffer object has several characteristics:

    Note that the desired attachments or number of samples per pixels might not be supported by the hardware driver. Call QGLFramebufferObject.format() after creating a PySide.QtOpenGL.QGLFramebufferObject to find the exact format that was used to create the frame buffer object.

    class PySide.QtOpenGL. QGLFramebufferObjectFormat
    class PySide.QtOpenGL. QGLFramebufferObjectFormat ( other )
    参数: other PySide.QtOpenGL.QGLFramebufferObjectFormat

    创建 PySide.QtOpenGL.QGLFramebufferObjectFormat object for specifying the format of an OpenGL framebuffer object.

    By default the format specifies a non-multisample framebuffer object with no attachments, texture target GL_TEXTURE_2D , and internal format GL_RGBA8 . On OpenGL/ES systems, the default internal format is GL_RGBA .

    构造副本为 other .

    PySide.QtOpenGL.QGLFramebufferObjectFormat. attachment ( )
    返回类型: PySide.QtOpenGL.QGLFramebufferObject.Attachment

    Returns the configuration of the depth and stencil buffers attached to a framebuffer object. The default is QGLFramebufferObject.NoAttachment .

    PySide.QtOpenGL.QGLFramebufferObjectFormat. internalTextureFormat ( )
    返回类型: PySide.QtOpenGL.GLenum

    Returns the internal format of a framebuffer object's texture or multisample framebuffer object's color buffer. The default is GL_RGBA8 on desktop OpenGL systems, and GL_RGBA on OpenGL/ES systems.

    PySide.QtOpenGL.QGLFramebufferObjectFormat. mipmap ( )
    返回类型: PySide.QtCore.bool

    Returns true if mipmapping is enabled.

    PySide.QtOpenGL.QGLFramebufferObjectFormat. __ne__ ( other )
    参数: other PySide.QtOpenGL.QGLFramebufferObjectFormat
    返回类型: PySide.QtCore.bool

    Returns false if all the options of this framebuffer object format are the same as other ; otherwise returns true.

    PySide.QtOpenGL.QGLFramebufferObjectFormat. __eq__ ( other )
    参数: other PySide.QtOpenGL.QGLFramebufferObjectFormat
    返回类型: PySide.QtCore.bool

    Returns true if all the options of this framebuffer object format are the same as other ;否则返回 false。

    PySide.QtOpenGL.QGLFramebufferObjectFormat. samples ( )
    返回类型: PySide.QtCore.int

    Returns the number of samples per pixel if a framebuffer object is a multisample framebuffer object. Otherwise, returns 0. The default value is 0.

    PySide.QtOpenGL.QGLFramebufferObjectFormat. setAttachment ( attachment )
    参数: attachment PySide.QtOpenGL.QGLFramebufferObject.Attachment
    PySide.QtOpenGL.QGLFramebufferObjectFormat. setInternalTextureFormat ( internalTextureFormat )
    参数: internalTextureFormat PySide.QtOpenGL.GLenum

    Sets the internal format of a framebuffer object's texture or multisample framebuffer object's color buffer to internalTextureFormat .

    PySide.QtOpenGL.QGLFramebufferObjectFormat. setMipmap ( enabled )
    参数: enabled PySide.QtCore.bool

    Enables mipmapping if enabled is true; otherwise disables it.

    Mipmapping is disabled by default.

    If mipmapping is enabled, additional memory will be allocated for the mipmap levels. The mipmap levels can be updated by binding the texture and calling glGenerateMipmap() . Mipmapping cannot be enabled for multisampled framebuffer objects.

    PySide.QtOpenGL.QGLFramebufferObjectFormat. setSamples ( samples )
    参数: samples PySide.QtCore.int

    Sets the number of samples per pixel for a multisample framebuffer object to samples . The default sample count of 0 represents a regular non-multisample framebuffer object.

    If the desired amount of samples per pixel is not supported by the hardware then the maximum number of samples per pixel will be used. Note that multisample framebuffer objects can not be bound as textures. Also, the GL_EXT_framebuffer_multisample extension is required to create a framebuffer with more than one sample per pixel.

    PySide.QtOpenGL.QGLFramebufferObjectFormat. setTextureTarget ( target )
    参数: target PySide.QtOpenGL.GLenum

    Sets the texture target of the texture attached to a framebuffer object to target . Ignored for multisample framebuffer objects.

    PySide.QtOpenGL.QGLFramebufferObjectFormat. textureTarget ( )
    返回类型: PySide.QtOpenGL.GLenum

    Returns the texture target of the texture attached to a framebuffer object. Ignored for multisample framebuffer objects. The default is GL_TEXTURE_2D .