内容表

上一话题

Analog Clock Window Example

下一话题

Hello Vulkan Texture Vulkan Example

Hello Vulkan Cubes Example

Shows the basics of using QVulkanWindow .

Hello Vulkan Cubes Example shows more advanced usage of QVulkanWindow .

../_images/hellovulkancubes.png

In this example there is a mesh loaded from a file and two different materials and corresponding graphics pipelines. The rounded cubes are drawn using instancing and feature a Phong lighting model with a single directional light.

Unlike hellovulkantexture and hellovulkantriangle, the uniform buffer handling takes an alternative approach here: dynamic uniform buffers are used instead of multiple descriptor sets.

The example requires QtConcurrent since it demonstrates simple usage of QtConcurrent::run(), QFuture ,和 QFutureWatcher in combination of QVulkanWindow . Mesh and shader data loading, the potentially expensive graphics pipeline construction, and the building of the frame command buffer are all done in separate worker threads.

The scene is embedded into a widget-based user interface. The QVulkanWindow subclass handles mouse and keyboard input as well since it provides a first-person style camera in order to allow moving around in the scene.

运行范例

要运行范例从 Qt Creator ,打开 欢迎 模式,然后选择范例从 范例 . For more information, visit Building and Running an Example.

范例工程 @ code.qt.io