QSGGeometryclass provides low-level storage for graphics primitives in the Qt Quick 场景图形 . 更多 …
def
allocate
(vertexCount[, indexCount=0])
def
attributeCount
()
def
attributes
()
def
drawingMode
()
def
indexCount
()
def
indexData
()
def
indexDataAsUInt
()
def
indexDataAsUShort
()
def
indexDataPattern
()
def
indexType
()
def
lineWidth
()
def
markIndexDataDirty
()
def
markVertexDataDirty
()
def
setDrawingMode
(mode)
def
setIndexDataPattern
(p)
def
setLineWidth
(w)
def
setVertexDataPattern
(p)
def
sizeOfIndex
()
def
sizeOfVertex
()
def
vertexCount
()
def
vertexData
()
def
vertexDataAsColoredPoint2D
()
def
vertexDataAsPoint2D
()
def
vertexDataAsTexturedPoint2D
()
def
vertexDataPattern
()
def
defaultAttributes_Point2D
()
def
updateColoredRectGeometry
(g, rect)
def
updateRectGeometry
(g, rect)
def
updateTexturedRectGeometry
(g, rect, sourceRect)
QSGGeometryclass stores the geometry of the primitives rendered with the scene graph. It contains vertex data and optionally index data. The mode used to draw the geometry is specified withsetDrawingMode(), which maps directly to the graphics API’s drawing mode, such asGL_TRIANGLE_STRIP,GL_TRIANGLES,或GL_POINTSin case of OpenGL.Vertices can be as simple as points defined by x and y values or can be more complex where each vertex contains a normal, texture coordinates and a 3D position. The
AttributeSetis used to describe how the vertex data is built up. The attribute set can only be specified on construction. TheQSGGeometryclass provides a few convenience attributes and attribute sets by default. ThedefaultAttributes_Point2D()function returns an attribute set to be used in normal solid color rectangles, while thedefaultAttributes_TexturedPoint2Dfunction returns attributes to be used for textured 2D geometry. The vertex data is internally stored as avoid *and is accessible with thevertexData()function. Convenience accessors for the common attribute sets are available withvertexDataAsPoint2D()andvertexDataAsTexturedPoint2D(). Vertex data is allocated by passing a vertex count to the constructor or by callingallocate()later.
QSGGeometrycan optionally contain indices of either unsigned 32-bit, unsigned 16-bit, or unsigned 8-bit integers. The index type must be specified during construction and cannot be changed.Below is a snippet illustrating how a geometry composed of position and color vertices can be built.
struct MyPoint2D { float x; float y; float r; float g; float b; float a; void set(float x_, float y_, float r_, float g_, float b_, float a_) { x = x_; y = y_; r = r_; g = g_; b = b_; a = a_; } }; QSGGeometry::Attribute MyPoint2D_Attributes[] = { QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true), QSGGeometry::Attribute::create(1, 4, GL_FLOAT, false) }; QSGGeometry::AttributeSet MyPoint2D_AttributeSet = { 2, sizeof(MyPoint2D), MyPoint2D_Attributes }; ... geometry = new QSGGeometry(MyPoint2D_AttributeSet, 2); geometry->setDrawingMode(GL_LINES); MyPoint2D *vertices = static_cast<MyPoint2D *>(geometry->vertexData()); vertices[0].set(0, 0, 1, 0, 0, 1); vertices[1].set(width(), height(), 0, 0, 1, 1);
QSGGeometryis a software buffer and client-side in terms of OpenGL rendering, as the buffers used in 2D graphics typically consist of many small buffers that change every frame and do not benefit from being uploaded to graphics memory. However, theQSGGeometrysupports hinting to the renderer that a buffer should be uploaded using thesetVertexDataPattern()andsetIndexDataPattern()functions. Whether this hint is respected or not is implementation specific.注意
All classes with QSG prefix should be used solely on the scene graph’s rendering thread. See 场景图形和渲染 了解更多信息。
QSGGeometry
(
attribs
,
vertexCount
[
,
indexCount=0
[
,
indexType=UnsignedShortType
]
]
)
¶
- param attribs
AttributeSet- param vertexCount
int- param indexCount
int- param indexType
int
Constructs a geometry object based on
attributes
.
The object allocate space for
vertexCount
vertices based on the accumulated size in
attributes
和对于
indexCount
.
indexType
maps to the OpenGL index type and can be
GL_UNSIGNED_SHORT
and
GL_UNSIGNED_BYTE
. On OpenGL implementations that support it, such as desktop OpenGL,
GL_UNSIGNED_INT
can also be used.
Geometry objects are constructed with
GL_TRIANGLE_STRIP
as default drawing mode.
The attribute structure is assumed to be POD and the geometry object assumes this will not go away. There is no memory management involved.
PySide2.QtQuick.QSGGeometry.
AttributeType
¶
This enum identifies several attribute types.
|
常量 |
描述 |
|---|---|
|
QSGGeometry.UnknownAttribute |
Don’t care |
|
QSGGeometry.PositionAttribute |
Position |
|
QSGGeometry.ColorAttribute |
Color |
|
QSGGeometry.TexCoordAttribute |
Texture coordinate |
|
QSGGeometry.TexCoord1Attribute |
Texture coordinate 1 |
|
QSGGeometry.TexCoord2Attribute |
Texture coordinate 2 |
New in version 5.8.
PySide2.QtQuick.QSGGeometry.
DataPattern
¶
The enum is used to specify the use pattern for the vertex and index data in a geometry object.
|
常量 |
描述 |
|---|---|
|
QSGGeometry.AlwaysUploadPattern |
The data is always uploaded. This means that the user does not need to explicitly mark index and vertex data as dirty after changing it. This is the default. |
|
QSGGeometry.DynamicPattern |
The data is modified repeatedly and drawn many times. This is a hint that may provide better performance. When set the user must make sure to mark the data as dirty after changing it. |
|
QSGGeometry.StaticPattern |
The data is modified once and drawn many times. This is a hint that may provide better performance. When set the user must make sure to mark the data as dirty after changing it. |
|
QSGGeometry.StreamPattern |
The data is modified for almost every time it is drawn. This is a hint that may provide better performance. When set, the user must make sure to mark the data as dirty after changing it. |
PySide2.QtQuick.QSGGeometry.
DrawingMode
¶
The values correspond to OpenGL enum values like
GL_POINTS
,
GL_LINES
,等。
QSGGeometry
provies its own type in order to be able to provide the same API with non-OpenGL backends as well.
|
常量 |
描述 |
|---|---|
|
QSGGeometry.DrawPoints |
|
|
QSGGeometry.DrawLines |
|
|
QSGGeometry.DrawLineLoop |
|
|
QSGGeometry.DrawLineStrip |
|
|
QSGGeometry.DrawTriangles |
|
|
QSGGeometry.DrawTriangleStrip |
|
|
QSGGeometry.DrawTriangleFan |
New in version 5.8.
PySide2.QtQuick.QSGGeometry.
Type
¶
The values correspond to OpenGL type constants like
GL_BYTE
,
GL_UNSIGNED_BYTE
,等。
QSGGeometry
provies its own type in order to be able to provide the same API with non-OpenGL backends as well.
|
常量 |
描述 |
|---|---|
|
QSGGeometry.ByteType |
|
|
QSGGeometry.UnsignedByteType |
|
|
QSGGeometry.ShortType |
|
|
QSGGeometry.UnsignedShortType |
|
|
QSGGeometry.IntType |
|
|
QSGGeometry.UnsignedIntType |
|
|
QSGGeometry.FloatType |
|
|
QSGGeometry.Bytes2Type |
Added in Qt 5.14. |
|
QSGGeometry.Bytes3Type |
Added in Qt 5.14. |
|
QSGGeometry.Bytes4Type |
Added in Qt 5.14. |
|
QSGGeometry.DoubleType |
Added in Qt 5.14. |
New in version 5.8.
PySide2.QtQuick.QSGGeometry.
allocate
(
vertexCount
[
,
indexCount=0
]
)
¶
vertexCount
–
int
indexCount
–
int
Resizes the vertex and index data of this geometry object to fit
vertexCount
vertices and
indexCount
indices.
Vertex and index data will be invalidated after this call and the caller must mark the associated geometry node as dirty, by calling node->markDirty(
DirtyGeometry
) to ensure that the renderer has a chance to update internal buffers.
PySide2.QtQuick.QSGGeometry.
attributeCount
(
)
¶
int
Returns the number of attributes in the attrbute set used by this geometry.
PySide2.QtQuick.QSGGeometry.
attributes
(
)
¶
Returns an array with the attributes of this geometry. The size of the array is given with
attributeCount()
.
PySide2.QtQuick.QSGGeometry.
defaultAttributes_ColoredPoint2D
(
)
¶
Convenience function which returns attributes to be used for per vertex colored 2D drawing.
PySide2.QtQuick.QSGGeometry.
defaultAttributes_Point2D
(
)
¶
Convenience function which returns attributes to be used for 2D solid color drawing.
PySide2.QtQuick.QSGGeometry.
defaultAttributes_TexturedPoint2D
(
)
¶
Convenience function which returns attributes to be used for textured 2D drawing.
PySide2.QtQuick.QSGGeometry.
drawingMode
(
)
¶
long
Returns the drawing mode of this geometry.
默认值为
GL_TRIANGLE_STRIP
.
另请参阅
PySide2.QtQuick.QSGGeometry.
indexCount
(
)
¶
int
Returns the number of indices in this geometry object.
PySide2.QtQuick.QSGGeometry.
indexData
(
)
¶
void
Returns a pointer to the raw index data of this geometry object.
PySide2.QtQuick.QSGGeometry.
indexDataAsUInt
(
)
¶
uint
Convenience function to access the index data as an immutable array of 32-bit unsigned integers.
PySide2.QtQuick.QSGGeometry.
indexDataAsUShort
(
)
¶
quint16
Convenience function to access the index data as an immutable array of 16-bit unsigned integers.
PySide2.QtQuick.QSGGeometry.
indexDataPattern
(
)
¶
Returns the usage pattern for indices in this geometry. The default pattern is
AlwaysUploadPattern
.
PySide2.QtQuick.QSGGeometry.
indexType
(
)
¶
int
Returns the primitive type used for indices in this geometry object.
PySide2.QtQuick.QSGGeometry.
lineWidth
(
)
¶
float
Gets the current line or point width or to be used for this geometry. This property only applies to line width when the
drawingMode
is
DrawLines
, DarwLineStrip, or
DrawLineLoop
. For desktop OpenGL, it also applies to point size when the
drawingMode
is
DrawPoints
.
默认值为
1.0
注意
When not using OpenGL, support for point and line drawing may be limited. For example, some APIs do not support point sprites and so setting a size other than 1 is not possible. Some backends may be able implement support via geometry shaders, but this is not guaranteed to be always available.
PySide2.QtQuick.QSGGeometry.
markIndexDataDirty
(
)
¶
Mark that the vertices in this geometry has changed and must be uploaded again.
This function only has an effect when the usage pattern for vertices is StaticData and the renderer that renders this geometry uploads the geometry into Vertex Buffer Objects (VBOs).
PySide2.QtQuick.QSGGeometry.
markVertexDataDirty
(
)
¶
Mark that the vertices in this geometry has changed and must be uploaded again.
This function only has an effect when the usage pattern for vertices is StaticData and the renderer that renders this geometry uploads the geometry into Vertex Buffer Objects (VBOs).
PySide2.QtQuick.QSGGeometry.
setDrawingMode
(
mode
)
¶
mode – long
设置
mode
to be used for drawing this geometry.
默认值为
DrawTriangleStrip
.
另请参阅
drawingMode()
DrawingMode
PySide2.QtQuick.QSGGeometry.
setIndexDataPattern
(
p
)
¶
p
–
DataPattern
Sets the usage pattern for indices to
p
.
默认为
AlwaysUploadPattern
. When set to anything other than the default, the user must call
markIndexDataDirty()
after changing the index data, in addition to calling
markDirty()
with
DirtyGeometry
.
另请参阅
PySide2.QtQuick.QSGGeometry.
setLineWidth
(
w
)
¶
w
–
float
Sets the line or point width to be used for this geometry to
width
. This property only applies to line width when the
drawingMode
is
DrawLines
,
DrawLineStrip
,或
DrawLineLoop
. For Desktop OpenGL, it also applies to point size when the
drawingMode
is
DrawPoints
.
注意
How line width and point size are treated is implementation dependent: The application should not rely on these, but rather create triangles or similar to draw areas. On OpenGL ES, line width support is limited and point size is unsupported.
另请参阅
PySide2.QtQuick.QSGGeometry.
setVertexDataPattern
(
p
)
¶
p
–
DataPattern
Sets the usage pattern for vertices to
p
.
默认为
AlwaysUploadPattern
. When set to anything other than the default, the user must call
markVertexDataDirty()
after changing the vertex data, in addition to calling
markDirty()
with
DirtyGeometry
.
另请参阅
PySide2.QtQuick.QSGGeometry.
sizeOfIndex
(
)
¶
int
Returns the byte size of the index type.
This value is either
1
when index type is
GL_UNSIGNED_BYTE
or
2
when index type is
GL_UNSIGNED_SHORT
. For Desktop OpenGL,
GL_UNSIGNED_INT
采用值
4
is also supported.
PySide2.QtQuick.QSGGeometry.
sizeOfVertex
(
)
¶
int
Returns the size in bytes of one vertex.
This value comes from the attributes.
PySide2.QtQuick.QSGGeometry.
updateColoredRectGeometry
(
g
,
rect
)
¶
g
–
QSGGeometry
rect
–
QRectF
Updates the geometry
g
with the coordinates in
rect
.
The function assumes the geometry object contains a single triangle strip of
ColoredPoint2D
vertices
PySide2.QtQuick.QSGGeometry.
updateRectGeometry
(
g
,
rect
)
¶
g
–
QSGGeometry
rect
–
QRectF
Updates the geometry
g
with the coordinates in
rect
.
The function assumes the geometry object contains a single triangle strip of
Point2D
vertices
PySide2.QtQuick.QSGGeometry.
updateTexturedRectGeometry
(
g
,
rect
,
sourceRect
)
¶
g
–
QSGGeometry
rect
–
QRectF
sourceRect
–
QRectF
Updates the geometry
g
with the coordinates in
rect
and texture coordinates from
textureRect
.
textureRect
should be in normalized coordinates.
g
is assumed to be a triangle strip of four vertices of type
TexturedPoint2D
.
PySide2.QtQuick.QSGGeometry.
vertexCount
(
)
¶
int
Returns the number of vertices in this geometry object.
PySide2.QtQuick.QSGGeometry.
vertexData
(
)
¶
void
Returns a pointer to the raw vertex data of this geometry object.
PySide2.QtQuick.QSGGeometry.
vertexDataAsColoredPoint2D
(
)
¶
Convenience function to access the vertex data as an immutable array of
ColoredPoint2D
.
PySide2.QtQuick.QSGGeometry.
vertexDataAsPoint2D
(
)
¶
Convenience function to access the vertex data as an immutable array of
Point2D
.
PySide2.QtQuick.QSGGeometry.
vertexDataAsTexturedPoint2D
(
)
¶
Convenience function to access the vertex data as an immutable array of
TexturedPoint2D
.
PySide2.QtQuick.QSGGeometry.
vertexDataPattern
(
)
¶
Returns the usage pattern for vertices in this geometry. The default pattern is
AlwaysUploadPattern
.