QGLFramebufferObjectFormatclass specifies the format of an OpenGL framebuffer object. 更多 …
4.6 版新增。
def
__eq__
(other)
def
__ne__
(other)
def
attachment
()
def
internalTextureFormat
()
def
mipmap
()
def
samples
()
def
setAttachment
(attachment)
def
setInternalTextureFormat
(internalTextureFormat)
def
setMipmap
(enabled)
def
setSamples
(samples)
def
setTextureTarget
(target)
def
textureTarget
()
A framebuffer object has several characteristics:
PySide2.QtOpenGL.QGLFramebufferObjectFormat.setTextureTarget()
PySide2.QtOpenGL.QGLFramebufferObjectFormat.setInternalTextureFormat()Note that the desired attachments or number of samples per pixels might not be supported by the hardware driver. Call
format()after creating aQGLFramebufferObjectto find the exact format that was used to create the frame buffer object.注意
This class has been deprecated in favor of
QOpenGLFramebufferObjectFormat.另请参阅
QGLFramebufferObjectFormat
¶
QGLFramebufferObjectFormat(other)
- param other
创建
QGLFramebufferObjectFormat
object for specifying the format of an OpenGL framebuffer object.
By default the format specifies a non-multisample framebuffer object with no attachments, texture target
GL_TEXTURE_2D
, and internal format
GL_RGBA8
. On OpenGL/ES systems, the default internal format is
GL_RGBA
.
构造副本为
other
.
PySide2.QtOpenGL.QGLFramebufferObjectFormat.
attachment
(
)
¶
Attachment
Returns the configuration of the depth and stencil buffers attached to a framebuffer object. The default is
NoAttachment
.
另请参阅
PySide2.QtOpenGL.QGLFramebufferObjectFormat.
internalTextureFormat
(
)
¶
GLenum
Returns the internal format of a framebuffer object’s texture or multisample framebuffer object’s color buffer. The default is
GL_RGBA8
on desktop OpenGL systems, and
GL_RGBA
on OpenGL/ES systems.
PySide2.QtOpenGL.QGLFramebufferObjectFormat.
mipmap
(
)
¶
bool
返回
true
if mipmapping is enabled.
另请参阅
PySide2.QtOpenGL.QGLFramebufferObjectFormat.
__ne__
(
other
)
¶
other
–
QGLFramebufferObjectFormat
bool
返回
false
if all the options of this framebuffer object format are the same as
other
;否则返回
true
.
PySide2.QtOpenGL.QGLFramebufferObjectFormat.
__eq__
(
other
)
¶
other
–
QGLFramebufferObjectFormat
bool
返回
true
if all the options of this framebuffer object format are the same as
other
;否则返回
false
.
PySide2.QtOpenGL.QGLFramebufferObjectFormat.
samples
(
)
¶
int
Returns the number of samples per pixel if a framebuffer object is a multisample framebuffer object. Otherwise, returns 0. The default value is 0.
另请参阅
PySide2.QtOpenGL.QGLFramebufferObjectFormat.
setAttachment
(
attachment
)
¶
attachment
–
Attachment
Sets the attachment configuration of a framebuffer object to
attachment
.
另请参阅
PySide2.QtOpenGL.QGLFramebufferObjectFormat.
setInternalTextureFormat
(
internalTextureFormat
)
¶
internalTextureFormat
–
GLenum
Sets the internal format of a framebuffer object’s texture or multisample framebuffer object’s color buffer to
internalTextureFormat
.
PySide2.QtOpenGL.QGLFramebufferObjectFormat.
setMipmap
(
enabled
)
¶
enabled
–
bool
Enables mipmapping if
enabled
is true; otherwise disables it.
Mipmapping is disabled by default.
If mipmapping is enabled, additional memory will be allocated for the mipmap levels. The mipmap levels can be updated by binding the texture and calling glGenerateMipmap(). Mipmapping cannot be enabled for multisampled framebuffer objects.
PySide2.QtOpenGL.QGLFramebufferObjectFormat.
setSamples
(
samples
)
¶
samples
–
int
Sets the number of samples per pixel for a multisample framebuffer object to
samples
. The default sample count of 0 represents a regular non-multisample framebuffer object.
If the desired amount of samples per pixel is not supported by the hardware then the maximum number of samples per pixel will be used. Note that multisample framebuffer objects cannot be bound as textures. Also, the
GL_EXT_framebuffer_multisample
extension is required to create a framebuffer with more than one sample per pixel.
另请参阅
PySide2.QtOpenGL.QGLFramebufferObjectFormat.
setTextureTarget
(
target
)
¶
target
–
GLenum
Sets the texture target of the texture attached to a framebuffer object to
target
. Ignored for multisample framebuffer objects.
另请参阅
PySide2.QtOpenGL.QGLFramebufferObjectFormat.
textureTarget
(
)
¶
GLenum
Returns the texture target of the texture attached to a framebuffer object. Ignored for multisample framebuffer objects. The default is
GL_TEXTURE_2D
.