QOpenGLTextureBlitterclass provides a convenient way to draw textured quads via OpenGL. 更多 …
def
bind
([target=GL_TEXTURE_2D])
def
blit
(texture, targetTransform, sourceOrigin)
def
blit
(texture, targetTransform, sourceTransform)
def
create
()
def
destroy
()
def
isCreated
()
def
release
()
def
setOpacity
(opacity)
def
setRedBlueSwizzle
(swizzle)
def
supportsExternalOESTarget
()
def
sourceTransform
(subTexture, textureSize, origin)
def
targetTransform
(target, viewport)
Drawing textured quads, in order to get the contents of a texture onto the screen, is a common operation when developing 2D user interfaces.
QOpenGLTextureBlitterprovides a convenience class to avoid repeating vertex data, shader sources, buffer and program management and matrix calculations.For example, a
QOpenGLWidgetsubclass can do the following to draw the contents rendered into a framebuffer at the pixel position(x, y):void OpenGLWidget::initializeGL() { m_blitter.create(); m_fbo = new QOpenGLFramebufferObject(size); } void OpenGLWidget::paintGL() { m_fbo->bind(); // update offscreen content m_fbo->release(); m_blitter.bind(); const QRect targetRect(QPoint(x, y), m_fbo->size()); const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(targetRect, QRect(QPoint(0, 0), m_fbo->size())); m_blitter.blit(m_fbo->texture(), target, QOpenGLTextureBlitter::OriginBottomLeft); m_blitter.release(); }The blitter implements GLSL shaders both for GLSL 1.00 (suitable for OpenGL (ES) 2.x and compatibility profiles of newer OpenGL versions) and version 150 (suitable for core profile contexts with OpenGL 3.2 and newer).
QOpenGLTextureBlitter
¶
构造新
QOpenGLTextureBlitter
实例。
注意
no graphics resources are initialized in the constructor. This makes it safe to place plain
QOpenGLTextureBlitter
members into classes because the actual initialization that depends on the OpenGL context happens only in
create()
.
PySide2.QtGui.QOpenGLTextureBlitter.
Origin
¶
|
常量 |
描述 |
|---|---|
|
QOpenGLTextureBlitter.OriginBottomLeft |
Indicates that the data in the texture follows the OpenGL convention of coordinate systems, meaning Y is running from bottom to top. |
|
QOpenGLTextureBlitter.OriginTopLeft |
Indicates that the data in the texture has Y running from top to bottom, which is typical with regular, unflipped image data. |
另请参阅
PySide2.QtGui.QOpenGLTextureBlitter.
bind
(
[
target=GL_TEXTURE_2D
]
)
¶
target
–
GLenum
Binds the graphics resources used by the blitter. This must be called before calling
blit()
. Code modifying the OpenGL state should be avoided between the call to and
blit()
because otherwise conflicts may arise.
target
is the texture target for the source texture and must be either
GL_TEXTURE_2D
or
GL_OES_EGL_image_external
.
PySide2.QtGui.QOpenGLTextureBlitter.
blit
(
texture
,
targetTransform
,
sourceOrigin
)
¶
texture
–
GLuint
targetTransform
–
QMatrix4x4
sourceOrigin
–
Origin
PySide2.QtGui.QOpenGLTextureBlitter.
blit
(
texture
,
targetTransform
,
sourceTransform
)
¶
texture
–
GLuint
targetTransform
–
QMatrix4x4
sourceTransform
–
QMatrix3x3
PySide2.QtGui.QOpenGLTextureBlitter.
create
(
)
¶
bool
Initializes the graphics resources used by the blitter.
返回
true
if successful,
false
if there was a failure. Failures can occur when there is no OpenGL context current on the current thread, or when shader compilation fails for some reason.
另请参阅
PySide2.QtGui.QOpenGLTextureBlitter.
destroy
(
)
¶
Frees all graphics resources held by the blitter. Assumes that the OpenGL context, or another context sharing resources with it, that was current on the thread when invoking
create()
is current.
The function has no effect when the blitter is not in created state.
另请参阅
PySide2.QtGui.QOpenGLTextureBlitter.
isCreated
(
)
¶
bool
返回
true
if
create()
was called and succeeded.
false
否则。
PySide2.QtGui.QOpenGLTextureBlitter.
release
(
)
¶
Unbinds the graphics resources used by the blitter.
另请参阅
PySide2.QtGui.QOpenGLTextureBlitter.
setOpacity
(
opacity
)
¶
opacity
–
float
Changes the opacity to
opacity
. The default opacity is 1.0.
注意
the blitter does not alter the blend state. It is up to the caller of
blit()
to ensure the correct blend settings are active.
PySide2.QtGui.QOpenGLTextureBlitter.
setRedBlueSwizzle
(
swizzle
)
¶
swizzle
–
bool
Sets whether swizzling is enabled for the red and blue color channels to
swizzle
. An BGRA to RGBA conversion (occurring in the shader on the GPU, instead of a slow CPU-side transformation) can be useful when the source texture contains data from a
QImage
with a format like
Format_ARGB32
which maps to BGRA on little endian systems.
By default the red-blue swizzle is disabled since this is what a texture attached to an framebuffer object or a texture based on a byte ordered
QImage
format (like
Format_RGBA8888
) needs.
PySide2.QtGui.QOpenGLTextureBlitter.
sourceTransform
(
subTexture
,
textureSize
,
origin
)
¶
subTexture
–
QRectF
textureSize
–
QSize
origin
–
Origin
Calculates a 3x3 matrix suitable as the input to
blit()
. This is used when only a part of the texture is to be used in the blit.
subTexture
is the desired source rectangle in pixels,
textureSize
is the full width and height of the texture data.
origin
specifies the orientation of the image data when it comes to the Y axis.
另请参阅
blit()
Origin
PySide2.QtGui.QOpenGLTextureBlitter.
supportsExternalOESTarget
(
)
¶
bool
返回
true
when
bind()
accepts
GL_TEXTURE_EXTERNAL_OES
as its target argument.
PySide2.QtGui.QOpenGLTextureBlitter.
targetTransform
(
target
,
视口
)
¶
target
–
QRectF
视口
–
QRect
Calculates a target transform suitable for
blit()
.
target
is the target rectangle in pixels.
视口
describes the source dimensions and will in most cases be set to (0, 0, image width, image height).
For unscaled output the size of
target
and
视口
should match.
另请参阅