Encapsulate a Spot Light object in a Qt 3D scene. 更多 …
def
constantAttenuation
()
def
cutOffAngle
()
def
linearAttenuation
()
def
localDirection
()
def
quadraticAttenuation
()
def
setConstantAttenuation
(value)
def
setCutOffAngle
(cutOffAngle)
def
setLinearAttenuation
(value)
def
setLocalDirection
(localDirection)
def
setQuadraticAttenuation
(value)
def
constantAttenuationChanged
(constantAttenuation)
def
cutOffAngleChanged
(cutOffAngle)
def
linearAttenuationChanged
(linearAttenuation)
def
localDirectionChanged
(localDirection)
def
quadraticAttenuationChanged
(quadraticAttenuation)
A spotlight is a light source that emits a cone of light in a particular direction.
A spotlight uses three attenuation factors to describe how the intensity of the light decreases over distance. These factors are designed to be used together in calcuating total attenuation. For the materials in Qt3D Extras the following formula is used, where distance is the distance from the light to the surface being rendered:
totalAttenuation = 1.0 / (constantAttenuation + (linearAttenuation * distance) + (quadraticAttenuation * distance * distance));Custom materials may choose to interpret these factors differently.
PySide2.Qt3DRender.Qt3DRender.
QSpotLight
(
[
parent=None
]
)
¶
- param parent
QNode
构造新
QSpotLight
with the specified
parent
.
PySide2.Qt3DRender.Qt3DRender.QSpotLight.
constantAttenuation
(
)
¶
float
PySide2.Qt3DRender.Qt3DRender.QSpotLight.
constantAttenuationChanged
(
constantAttenuation
)
¶
constantAttenuation
–
float
PySide2.Qt3DRender.Qt3DRender.QSpotLight.
cutOffAngle
(
)
¶
float
另请参阅
PySide2.Qt3DRender.Qt3DRender.QSpotLight.
cutOffAngleChanged
(
cutOffAngle
)
¶
cutOffAngle
–
float
PySide2.Qt3DRender.Qt3DRender.QSpotLight.
linearAttenuation
(
)
¶
float
PySide2.Qt3DRender.Qt3DRender.QSpotLight.
linearAttenuationChanged
(
linearAttenuation
)
¶
linearAttenuation
–
float
PySide2.Qt3DRender.Qt3DRender.QSpotLight.
localDirection
(
)
¶
QVector3D
另请参阅
PySide2.Qt3DRender.Qt3DRender.QSpotLight.
localDirectionChanged
(
localDirection
)
¶
localDirection
–
QVector3D
PySide2.Qt3DRender.Qt3DRender.QSpotLight.
quadraticAttenuation
(
)
¶
float
PySide2.Qt3DRender.Qt3DRender.QSpotLight.
quadraticAttenuationChanged
(
quadraticAttenuation
)
¶
quadraticAttenuation
–
float
PySide2.Qt3DRender.Qt3DRender.QSpotLight.
setConstantAttenuation
(
value
)
¶
value
–
float
PySide2.Qt3DRender.Qt3DRender.QSpotLight.
setCutOffAngle
(
cutOffAngle
)
¶
cutOffAngle
–
float
另请参阅
PySide2.Qt3DRender.Qt3DRender.QSpotLight.
setLinearAttenuation
(
value
)
¶
value
–
float
另请参阅
PySide2.Qt3DRender.Qt3DRender.QSpotLight.
setLocalDirection
(
localDirection
)
¶
localDirection
–
QVector3D
另请参阅
PySide2.Qt3DRender.Qt3DRender.QSpotLight.
setQuadraticAttenuation
(
value
)
¶
value
–
float