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Qt3DRender.QPointLight

Encapsulate a Point Light object in a Qt 3D scene. 更多

Inheritance diagram of PySide2.Qt3DRender.Qt3DRender.QPointLight

详细描述

A point light is a light source that emits light in all directions, from a single point. Conceptually, this is similar to light given off by a standard light bulb.

A point light uses three attenuation factors to describe how the intensity of the light decreases over distance. These factors are designed to be used together in calcuating total attenuation. For the materials in Qt3D Extras the following formula is used, where distance is the distance from the light to the surface being rendered:

totalAttenuation = 1.0 / (constantAttenuation + (linearAttenuation * distance) + (quadraticAttenuation * distance * distance));
											

Custom materials may choose to interpret these factors differently.

class PySide2.Qt3DRender.Qt3DRender. QPointLight ( [ parent=None ] )
param parent

QNode

构造新 QPointLight with the specified parent .

PySide2.Qt3DRender.Qt3DRender.QPointLight. constantAttenuation ( )
返回类型

float

PySide2.Qt3DRender.Qt3DRender.QPointLight. constantAttenuationChanged ( constantAttenuation )
参数

constantAttenuation float

PySide2.Qt3DRender.Qt3DRender.QPointLight. linearAttenuation ( )
返回类型

float

PySide2.Qt3DRender.Qt3DRender.QPointLight. linearAttenuationChanged ( linearAttenuation )
参数

linearAttenuation float

PySide2.Qt3DRender.Qt3DRender.QPointLight. quadraticAttenuation ( )
返回类型

float

PySide2.Qt3DRender.Qt3DRender.QPointLight. quadraticAttenuationChanged ( quadraticAttenuation )
参数

quadraticAttenuation float

PySide2.Qt3DRender.Qt3DRender.QPointLight. setConstantAttenuation ( value )
参数

value float

PySide2.Qt3DRender.Qt3DRender.QPointLight. setLinearAttenuation ( value )
参数

value float

PySide2.Qt3DRender.Qt3DRender.QPointLight. setQuadraticAttenuation ( value )
参数

value float