Encapsulate a Point Light object in a Qt 3D scene. 更多 …
def
constantAttenuation
()
def
linearAttenuation
()
def
quadraticAttenuation
()
def
setConstantAttenuation
(value)
def
setLinearAttenuation
(value)
def
setQuadraticAttenuation
(value)
def
constantAttenuationChanged
(constantAttenuation)
def
linearAttenuationChanged
(linearAttenuation)
def
quadraticAttenuationChanged
(quadraticAttenuation)
A point light is a light source that emits light in all directions, from a single point. Conceptually, this is similar to light given off by a standard light bulb.
A point light uses three attenuation factors to describe how the intensity of the light decreases over distance. These factors are designed to be used together in calcuating total attenuation. For the materials in Qt3D Extras the following formula is used, where distance is the distance from the light to the surface being rendered:
totalAttenuation = 1.0 / (constantAttenuation + (linearAttenuation * distance) + (quadraticAttenuation * distance * distance));Custom materials may choose to interpret these factors differently.
PySide2.Qt3DRender.Qt3DRender.
QPointLight
(
[
parent=None
]
)
¶
- param parent
QNode
构造新
QPointLight
with the specified
parent
.
PySide2.Qt3DRender.Qt3DRender.QPointLight.
constantAttenuation
(
)
¶
float
PySide2.Qt3DRender.Qt3DRender.QPointLight.
constantAttenuationChanged
(
constantAttenuation
)
¶
constantAttenuation
–
float
PySide2.Qt3DRender.Qt3DRender.QPointLight.
linearAttenuation
(
)
¶
float
PySide2.Qt3DRender.Qt3DRender.QPointLight.
linearAttenuationChanged
(
linearAttenuation
)
¶
linearAttenuation
–
float
PySide2.Qt3DRender.Qt3DRender.QPointLight.
quadraticAttenuation
(
)
¶
float
PySide2.Qt3DRender.Qt3DRender.QPointLight.
quadraticAttenuationChanged
(
quadraticAttenuation
)
¶
quadraticAttenuation
–
float
PySide2.Qt3DRender.Qt3DRender.QPointLight.
setConstantAttenuation
(
value
)
¶
value
–
float
PySide2.Qt3DRender.Qt3DRender.QPointLight.
setLinearAttenuation
(
value
)
¶
value
–
float
另请参阅
PySide2.Qt3DRender.Qt3DRender.QPointLight.
setQuadraticAttenuation
(
value
)
¶
value
–
float