Enable multisample antialiasing. 更多 …
A
QMultiSampleAntiAliasingclass enables multisample antialiasing.It can be added to a
QRenderPass通过调用addRenderState():QRenderPass *renderPass = new QRenderPass(); QMultiSampleAntiAliasing *msaa = new QMultiSampleAntiAliasing(); renderPass->addRenderState(msaa);Or a
QRenderStateSet通过调用addRenderState():QRenderStateSet *renderStateSet = new QRenderStateSet(); QMultiSampleAntiAliasing *msaa = new QMultiSampleAntiAliasing(); renderStateSet->addRenderState(msaa);For multisampling to take effect, the render target must have been allocated with multisampling enabled:
QTexture2DMultisample *colorTex = new QTexture2DMultisample; colorTex->setFormat(QAbstractTexture::RGBA8_UNorm); colorTex->setWidth(1024); colorTex->setHeight(1024); QRenderTargetOutput *color = new QRenderTargetOutput; color->setAttachmentPoint(QRenderTargetOutput::Color0); color->setTexture(colorTex); QTexture2DMultisample *depthStencilTex = new QTexture2DMultisample; depthStencilTex->setFormat(QAbstractTexture::RGBA8_UNorm); depthStencilTex->setWidth(1024); depthStencilTex->setHeight(1024); QRenderTargetOutput *depthStencil = new QRenderTargetOutput; depthStencil->setAttachmentPoint(QRenderTargetOutput::DepthStencil); depthStencil->setTexture(depthStencilTex); Qt3DRender::QRenderTarget *renderTarget = new Qt3DRender::QRenderTarget; renderTarget->addOutput(color); renderTarget->addOutput(depthStencil);Further, the shader code must use multisampling sampler types and texelFetch() instead of texture().
For example, if you have code like
you can rewrite it as
注意
When using OpenGL as the graphics API, glEnable(GL_MULTISAMPLE) will be called if
QMultiSampleAntiAliasinghas been added to the render states.
PySide2.Qt3DRender.Qt3DRender.
QMultiSampleAntiAliasing
(
[
parent=None
]
)
¶
- param parent
QNode
The constructor creates a new
QMultiSampleAntiAliasing
instance with the specified
parent
.