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Qt3DRender.QEnvironmentLight

Encapsulate an environment light object in a Qt 3D scene. 更多

Inheritance diagram of PySide2.Qt3DRender.Qt3DRender.QEnvironmentLight

概要

函数

信号

详细描述

QEnvironmentLight uses cubemaps to implement image-based lighting (IBL), a technique often used in conjunction with physically-based rendering (PBR). The cubemaps are typically expected be based on high dynamic range (HDR) images, with a suitable OpenGL format (such as RGBA16F) that can handle the increased range of values.

There are a variety of tools that can be used to produce the cubemaps needed by QEnvironmentLight . Some examples include

HDRI Haven provides many CC0-licensed HDR images that can be used as source material for the above tools.

class PySide2.Qt3DRender.Qt3DRender. QEnvironmentLight ( [ parent=None ] )
参数

parent QNode

PySide2.Qt3DRender.Qt3DRender.QEnvironmentLight. irradiance ( )
返回类型

QAbstractTexture

另请参阅

setIrradiance()

PySide2.Qt3DRender.Qt3DRender.QEnvironmentLight. irradianceChanged ( environmentIrradiance )
参数

environmentIrradiance QAbstractTexture

PySide2.Qt3DRender.Qt3DRender.QEnvironmentLight. setIrradiance ( irradiance )
参数

irradiance QAbstractTexture

另请参阅

irradiance()

PySide2.Qt3DRender.Qt3DRender.QEnvironmentLight. setSpecular ( specular )
参数

specular QAbstractTexture

另请参阅

specular()

PySide2.Qt3DRender.Qt3DRender.QEnvironmentLight. specular ( )
返回类型

QAbstractTexture

另请参阅

setSpecular()

PySide2.Qt3DRender.Qt3DRender.QEnvironmentLight. specularChanged ( environmentSpecular )
参数

environmentSpecular QAbstractTexture