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Qt3DRender.QDispatchCompute

FrameGraph node to issue work for the compute shader on GPU. 更多

Inheritance diagram of PySide2.Qt3DRender.Qt3DRender.QDispatchCompute

概要

详细描述

A QDispatchCompute allows work to be issued for the compute shader to run on the GPU. The workGroupX , workGroupY and workGroupZ properties specify the work group sizes for the compute shader invocation. QComputeCommand components need to be added to entities to instruct Qt3D to select the materials and geometry from the entities for the compute invocation. The work group sizes for the shader invocation will be the maximum of the work group sizes specified in QDispatchCompute and QComputeCommand .

class PySide2.Qt3DRender.Qt3DRender. QDispatchCompute ( [ parent=None ] )
param parent

QNode

The constructor creates an instance with the specified parent .

PySide2.Qt3DRender.Qt3DRender.QDispatchCompute. setWorkGroupX ( workGroupX )
参数

workGroupX int

另请参阅

workGroupX()

PySide2.Qt3DRender.Qt3DRender.QDispatchCompute. setWorkGroupY ( workGroupY )
参数

workGroupY int

另请参阅

workGroupY()

PySide2.Qt3DRender.Qt3DRender.QDispatchCompute. setWorkGroupZ ( workGroupZ )
参数

workGroupZ int

另请参阅

workGroupZ()

PySide2.Qt3DRender.Qt3DRender.QDispatchCompute. workGroupX ( )
返回类型

int

另请参阅

setWorkGroupX()

PySide2.Qt3DRender.Qt3DRender.QDispatchCompute. workGroupXChanged ( )
PySide2.Qt3DRender.Qt3DRender.QDispatchCompute. workGroupY ( )
返回类型

int

另请参阅

setWorkGroupY()

PySide2.Qt3DRender.Qt3DRender.QDispatchCompute. workGroupYChanged ( )
PySide2.Qt3DRender.Qt3DRender.QDispatchCompute. workGroupZ ( )
返回类型

int

另请参阅

setWorkGroupZ()

PySide2.Qt3DRender.Qt3DRender.QDispatchCompute. workGroupZChanged ( )