A spherical mesh. 更多 …
def
generateTangents
()
def
radius
()
def
rings
()
def
slices
()
def
setGenerateTangents
(gen)
def
setRadius
(radius)
def
setRings
(rings)
def
setSlices
(slices)
def
generateTangentsChanged
(generateTangents)
def
radiusChanged
(radius)
def
ringsChanged
(rings)
def
slicesChanged
(slices)
* * * * * * *
PySide2.Qt3DExtras.Qt3DExtras.
QSphereMesh
(
[
parent=None
]
)
¶
- param parent
QNode
构造新
QSphereMesh
with
parent
.
PySide2.Qt3DExtras.Qt3DExtras.QSphereMesh.
generateTangents
(
)
¶
bool
PySide2.Qt3DExtras.Qt3DExtras.QSphereMesh.
generateTangentsChanged
(
generateTangents
)
¶
generateTangents
–
bool
PySide2.Qt3DExtras.Qt3DExtras.QSphereMesh.
radius
(
)
¶
float
另请参阅
PySide2.Qt3DExtras.Qt3DExtras.QSphereMesh.
radiusChanged
(
radius
)
¶
radius
–
float
PySide2.Qt3DExtras.Qt3DExtras.QSphereMesh.
rings
(
)
¶
int
另请参阅
PySide2.Qt3DExtras.Qt3DExtras.QSphereMesh.
ringsChanged
(
rings
)
¶
rings
–
int
PySide2.Qt3DExtras.Qt3DExtras.QSphereMesh.
setGenerateTangents
(
gen
)
¶
gen
–
bool
另请参阅
PySide2.Qt3DExtras.Qt3DExtras.QSphereMesh.
slices
(
)
¶
int
另请参阅
PySide2.Qt3DExtras.Qt3DExtras.QSphereMesh.
slicesChanged
(
slices
)
¶
slices
–
int