QDiffuseSpecularMaterialclass provides a default implementation of the phong lighting effect. 更多 …
New in version 5.10.
def
ambient
()
def
diffuse
()
def
isAlphaBlendingEnabled
()
def
normal
()
def
shininess
()
def
specular
()
def
textureScale
()
def
setAlphaBlendingEnabled
(enabled)
def
setAmbient
(ambient)
def
setDiffuse
(diffuse)
def
setNormal
(normal)
def
setShininess
(shininess)
def
setSpecular
(specular)
def
setTextureScale
(textureScale)
def
alphaBlendingEnabledChanged
(enabled)
def
ambientChanged
(ambient)
def
diffuseChanged
(diffuse)
def
normalChanged
(normal)
def
shininessChanged
(shininess)
def
specularChanged
(specular)
def
textureScaleChanged
(textureScale)
The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
Ambient is the color that is emitted by an object without any other light source.
Diffuse is the color that is emitted for rought surface reflections with the lights.
Specular is the color emitted for shiny surface reflections with the lights.
The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
PySide2.Qt3DExtras.Qt3DExtras.
QDiffuseSpecularMaterial
(
[
parent=None
]
)
¶
- param parent
QNode
构造新
QDiffuseSpecularMaterial
instance with parent object
parent
.
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
alphaBlendingEnabledChanged
(
enabled
)
¶
enabled
–
bool
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
ambient
(
)
¶
QColor
另请参阅
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
ambientChanged
(
ambient
)
¶
ambient
–
QColor
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
diffuse
(
)
¶
object
另请参阅
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
diffuseChanged
(
diffuse
)
¶
diffuse – object
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
isAlphaBlendingEnabled
(
)
¶
bool
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
normal
(
)
¶
object
另请参阅
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
normalChanged
(
normal
)
¶
normal – object
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
setAlphaBlendingEnabled
(
enabled
)
¶
enabled
–
bool
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
setAmbient
(
ambient
)
¶
ambient
–
QColor
另请参阅
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
setDiffuse
(
diffuse
)
¶
diffuse – object
另请参阅
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
setNormal
(
normal
)
¶
normal – object
另请参阅
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
setShininess
(
shininess
)
¶
shininess
–
float
另请参阅
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
setSpecular
(
specular
)
¶
specular – object
另请参阅
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
setTextureScale
(
textureScale
)
¶
textureScale
–
float
另请参阅
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
shininess
(
)
¶
float
另请参阅
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
shininessChanged
(
shininess
)
¶
shininess
–
float
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
specular
(
)
¶
object
另请参阅
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
specularChanged
(
specular
)
¶
specular – object
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
textureScale
(
)
¶
float
另请参阅
PySide2.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.
textureScaleChanged
(
textureScale
)
¶
textureScale
–
float