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Qt3DCore.QSkeletonLoader

Qt3DCore.QSkeleton

Holds the data for a skeleton to be used with skinned meshes. 更多

Inheritance diagram of PySide2.Qt3DCore.Qt3DCore.QSkeleton

New in version 5.10.

概要

函数

信号

详细描述

使用 QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see QSkeletonLoader .

class PySide2.Qt3DCore.Qt3DCore. QSkeleton ( [ parent=None ] )
param parent

QNode

构造新 QSkeleton with parent .

PySide2.Qt3DCore.Qt3DCore.QSkeleton. rootJoint ( )
返回类型

QJoint

另请参阅

setRootJoint()

PySide2.Qt3DCore.Qt3DCore.QSkeleton. rootJointChanged ( rootJoint )
参数

rootJoint QJoint

PySide2.Qt3DCore.Qt3DCore.QSkeleton. setRootJoint ( rootJoint )
参数

rootJoint QJoint

另请参阅

rootJoint()