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Qt3DCore.QSkeletonLoader

Qt3DCore.QSkeleton

Holds the data for a skeleton to be used with skinned meshes. 更多 …

Inheritance diagram of PySide2.Qt3DCore.Qt3DCore.QSkeleton

New in version 5.10.

概要

函数

槽

信号

详细描述

使用 QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see QSkeletonLoader .

class PySide2.Qt3DCore.Qt3DCore. QSkeleton ( [ parent=None ] )
param parent

QNode

构造新 QSkeleton with parent .

PySide2.Qt3DCore.Qt3DCore.QSkeleton. rootJoint ( )
返回类型

QJoint

另请参阅

setRootJoint()

PySide2.Qt3DCore.Qt3DCore.QSkeleton. rootJointChanged ( rootJoint )
参数

rootJoint – QJoint

PySide2.Qt3DCore.Qt3DCore.QSkeleton. setRootJoint ( rootJoint )
参数

rootJoint – QJoint

另请参阅

rootJoint()