Holds the data for a skeleton to be used with skinned meshes. 更多 …
New in version 5.10.
使用
QSkeletonif you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please seeQSkeletonLoader.
PySide2.Qt3DCore.Qt3DCore.
QSkeleton
(
[
parent=None
]
)
¶
- param parent
QNode
构造新
QSkeleton
with
parent
.
PySide2.Qt3DCore.Qt3DCore.QSkeleton.
rootJoint
(
)
¶
QJoint
另请参阅
PySide2.Qt3DCore.Qt3DCore.QSkeleton.
rootJointChanged
(
rootJoint
)
¶
rootJoint
–
QJoint
PySide2.Qt3DCore.Qt3DCore.QSkeleton.
setRootJoint
(
rootJoint
)
¶
rootJoint
–
QJoint
另请参阅